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20.14.1.14.0
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20.14.1.14.0
Introducing with this big Update: Mob Death Animations, many Weapon Overhauls, and ofc, a New Weapon :D
MOB DEATH ANIMATIONS:
All Humanoid Entites with the Biped Death Animation (Zombies, Skeletons, Pillagers ...etc), are getting new, better and more powerful Death Animations. Currently, 13 new Death Animations exclusivly for Mobs are added It only works with biped_death Animation, so ur custom Bosses are not affected by this. You can also Disable this Feature in the Config
Go and strike them down!
NEW WEAPON: Iudex Gundyr's Halberd!
Its a Twohanded Halberd with its own unique Moveset,from Dark Souls III. (Thanks to dxncewme for the Model) You Can Find this Weapon in Buried Treasure or Bastion Treasure. (I sadly dont have a Boss Mob for it)
MOVESET UPDATES
- Reworked the Onehanded Knife Moveset and deleted the old onehanded
- Dual Knife = Dual Sickle
- New Moveset for Battlestaffs, the old one is deleted
- Reworked the Halberd Moveset, its now a real Twohanded Weapon.
- removed the Old Halberd Moveset
- Replaced Warsickle Moveset
MISCELLANEOUS
- Added new Amethist Battlestaff (can be Found in Shipwrecks, Mineshaft and Ancient City)
- New Sprites for Halberds (thanks to billy1guy)
- Updated all Battlestaff Sprites
- Added optional Ressource Pack, which adds 16x variants for DawnDay's Weapon Trails
- Deathparticles now Create Bubbles underwater
- added some more SFX to Redemption
- renamed Iron Will Skill to Riposte
- Sepukku no longer Damage Creative Players
- Sepukku Effect is now Configurable (Dont require Restart on Singleplayer)
- Bonesaw now Require Peridot for Crafting
- Backhandblade now Requires Amber to craft
- moved Spectator Respawn to Serverconfig
- Bonesaw can now be found in Woodland Mansions
- updated Korean Lang File to Mod Version 1.13.1 Have Fun!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kY95MKf3:XRgGBan5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kY95MKf3:XRgGBan5"
}

