2.0
Compatibility
Required content
Changes
Added automatic integration in EpicFight/Item Preferreced/Combat Preferreced
The customization system has been simplified and removed You no longer need to customize anything, just go to "Game Mods"/"EpicFight Customization"/"Item Management Preferreced" and customize your items)
Added full support for the Trident using Shift+RMB
Added partial support for bows and crossbows using Shift+RMB (the particale system for items is not yet implemented due to the dynamic position of the bow and crossbow, and I do not understand how to do this. I know how to move them, but I do not yet understand how to bind them to an item. If you know how to do this, please let me know on the official EpicFight discord server)
Added support for all arrows and particles on them.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xyf1OC5R:9XviVmlm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xyf1OC5R:9XviVmlm"
}


