
Epic Fight - Zelda, Legend of the Master Sword
*EPIC FIGHT COMPATIBLE VERSION* A mod inspired by Zelda - Skyward Sword, A Link to the Past and Ocarina of Time. Embark on a journey across the lands to find the Goddess Sword. Adventure on to unlock its true potential as the Master Sword.
Tags
Creators
Details
1.20.1-2.0
Compatibility
Required content
Changes
IF EXPERIENCING ANY PROBLEMS AFTER UPDATING FROM A PREVIOUS VERSION, TO VERSION 2.0+, THEN DELETE YOUR MASTERSWORD COMMON CONFIG FILE
Change Log
- Reworked Fairy Companions and the Fairy System
- Fairy Companions now spawn around the world and can be captured with a Hylian Bottle
- All Fairy Companions now collect XP for player
- Unique Named Rare Fairies can be found (I.E. Navi) which have special abilities to assist the player
- Added decorative placeable bottled fairy blocks, they also emit a bit of light
- Added various custom renderers and particles
- Added a couple of new sound effects
- Reworked the Sword Beam
- Sword Beam now launches from Master Sword(and upgraded forms) on auto attack with max HP
- Sword Beam damage reduced
- True Master Sword now also has a Spin Attack; and does extra damage to Undead mobs
- (also a nice little interaction with zombie villagers)
- All Spin attacks cooldown's have been reduced
- Added associated recipes and etc.
- Adjusted Fairy ambient particle colors
- Added secret Golden Fairy companion
- Added Fairy Ocarina
- Added the Sun's Song - acquired from Desert Temples
- Ocarina songs must now be learned
- Customized voxel shape for Sword Shrine Block
- Added the Lon Lon Ranch structure
- Added Lon Lon Cows
- Added Lon Lon Milk
- Added the Windmill structure
- Fixed fairy teleport to player when far away
- Reworked structure generations
- Increased the spawn rate for fairy companions
- Everything else needed to make all the mentionable work
- Some other things I've forgotten to notate
-Credit for the Hylian Bottle Model/Texture, Lon Lon Ranch structure, Lon Lon Milk model/texture, Windmill structure and the Sheet Music Base Texture - Thanks - Ozen Ray
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:npRQiQRw:QgAOExiT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:npRQiQRw:QgAOExiT"
}
