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2.0.0
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A special thanks to every member of the community who shared ideas, reported issues, and helped with testing. This update would not have been possible without your support, feedback, and time.
๐ Changelog โ Rarity System Update
- All configuration moved to the
rarity_systemfolder insideconfig\everydayxp. - New config files:
power_enchant.toml(upgrade table),staffs.json(Irons Spellbooks weapons),weapon_rarity_client.toml(visual settings),rarity_unlocks.toml(rarity weight distribution). - Added an in-GUI configuration screen inside the upgrade table.
- Completely reworked all advancements (names, icons, and descriptions).
- New compatibility file for Legendary Title.
- Added colored item names based on rarity (toggleable in config).
- Implemented an Owner system for weapons created or dropped (owner name + UUID stored on the item).
- Added a tier-based background icon in the inventory.
- Added an attribute filter to show and use stats from installed mods only.
- Added new protective items with updated mechanics (protect tiers 5โ14 across three rarities).
- Added a small tier icon on weapons between +1 and +15, visible in the top-left corner of the item (inventory and containers only).
- Added dependency: Epic RPG โ Armor Scaling (armor attribute integration).
- Added dependency: Epic RPG โ Salvage Inventory (item destruction into fusion stones).
- Added tiered fragments per rarity.
- Magic Find now increases the weight of the highest unlocked rarity with an internal multiplier (not configurable).
- New reforging system: when upgrading a weapon from a low tier to a higher tier, it preserves half of its existing upgrades.
- Added TooltipOverhaul compatibility + new rarity frame keys:
common โ wr_common,uncommon โ wr_uncommon,rare โ wr_rare,epic โ wr_epic,legendary โ wr_legendary,mythic โ wr_mythic,divine โ wr_divine,unique โ wr_unique,ascendant โ wr_ascendant. - Added protection against unauthorized modification of the upgrade table.
- Armor with locked rarity now provides no attributes to the player until the corresponding advancement is unlocked.
- Increased fragment loot across the board to support early-game progression.
- Added translations in Chinese, Korean, and Brazilian Portuguese.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EL9heYAl:kODTbpEI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EL9heYAl:kODTbpEI"
}






