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1.1.3
Compatibility
Changes
EpicYSM 1.1.3 - 1.20.1
Minecraft 1.20.1, Forge 47. Requires Epic Fight 20.14+ and Yes Steve Model 2.6+. Client side only.
One fix: an encrypted model put on again with shaders on was no longer posed.
- Encrypted models: after a model had been taken off and put on again with shaders on (Iris on 1.21.1), it was not posed any more. By then Yes Steve Model had built its first-person model - six bones of arms alone - and that rig hangs beside the body under the same texture; the skeleton search took whichever hung closest, found only arms, gave up, and stayed given up until the next change of model. A rig with no trunk and no head is no longer taken for the body: one that has them wins whatever hangs closer, and when arms are all there is, the body is looked for again instead of given up on.
The same fix is on the main branch for Minecraft 1.21.1 / NeoForge.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7ejj4vp2:4j4GF4W3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7ejj4vp2:4j4GF4W3"
}

