1.20.1-1.0.1
Compatibility
Changes
New Features
This Settings includes disabling Nametags, Player, Living Entity (Which also includes player), and Skulls / Heads rendering.
This Settings added the ability to disable some Minecraft' ticks types. This will obviously breaks your game, so use it with caution.
Disabling Skull rendering will Increase your FPS significantly on MCC Island, at the cost of deleting their decorative custom block models, this would affect your gameplay a little.
I would only recommend deleting Ticks when you are on a server with an AFK instance doing absolutely nothing, no player inputs whatsoever. Don't use it in singleplayer.
Make sure you Enable Ticks before joining a server, joining a server with them turned off will caused you to stuck at the loading screen.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qyinlONg:QmvXRysF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qyinlONg:QmvXRysF"
}

