All versions
v1.4.0.2
Beta
Erdemium Adventures Snapshot 26w32alast week 8
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Changes
Version Protocol Number: 1300002
Additions
Advancements
Anti-Fire Enabled
- "Obtain Rich Erdemium Ingots by mining"
Fireproof
- "Antifire an erdemium gear to prevent it from burning"
Blocks
Dead Grass
- Generates in Erdemia Caves
- Drops 0-1 Stick when broken
- Drops itself when broken with Shears
Dead Hanging Roots
- Similar to vanilla Hanging Roots
- Generates in Erdemia Caves
- Drops itself when broken with Shears
Withered Tree Log
- Log of Withered Tree intended to generate in Erdemia Caves
- Drops 2-4 Sticks when broken
- Drops itself when broken with a tool with Silk Touch
Enchantments
Sneaky Hit
- Prevents walking blocks from triggering nearby infested blocks when hit
- Is a treasure enchantment
- Can be applied to all swords
Features
Withered Tree
- A tree intended to generate in Erdemia Caves, but due to a bug, it doesn't generate yet
Tips
Added new tips:
- Invisibility Potions prevent you from being detected by Magic Blocks!
- You can sneak near Magic Blocks to walk safely!
- Use Rich Erdemium Ingots to antifire your erdemium gear!
Changes
Biomes
Erdemia Caves
- Made the caves bigger
Blocks
All Buttons
- Can no longer be collided with
Erdemia Bottomstone and Underslate
- They must now touch air and be at least 6 blocks far away from Lava and Hot Erdemium to be able to generate as infested
Erdemia Grass
- Now extends "BushBlock" block class instead of "FlowerBlock", so it's no longer possible to obtain suspicious stew from it
Erdemium Ore (unoxidized variants)
- Fixed a bug that prevented them from dropping XP
Erdemia Stone
- Now has a chance to generate as infested
Light Flower
- Removed "(yeah, that's an actual potion now)" part from the description
Entities
Walking Block
- No longer converts into block mid-air
Items
Erdemium Ingot (normal and oxidized variant)
- Fixed a bug that made them "usable" by holding right click
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6Hfif5Im:Im0s97eV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6Hfif5Im:Im0s97eV"
}

