All versions
v1.4.0.7
Beta
Erdemium Adventures Snapshot 26w43a11 hours ago 4
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Changes
Version Protocol Number: 1300005
It's been a long time! Now, the new snapshot is here! This snapshot may contain bugs, report them on our Discord server!
Additions
Blocks
Treasure Chests
- Come in 4 rarities just like power-ups
- Obtained by leveling up and completing quests
- They have a chance to give overheated materials, power-up token related items, power-ups, overheated diamonds, power-up additions and Warrior's Sword as rewards
Items
Power-up Coins
- Come in 4 rarities just like power-ups
- Can be bought in the new page of Power-up Shop Panel
- Currently, they have no usage
Gameplay
Quest System
- Defaults to the "G" key on the keyboard
- Currently, there are kill quests for all Erdemium Adventures monsters
- Completing the stages gives you treasure chests
Changes
Entities
Thief
- Can now steal items on ground
- Can now steal items in containers
- Can now ride nearby rideables (pigs, horses etc.) if it has saddle equipped. After riding, it equips trident
- Can now spawn with a saddle in its inventory if any of the rideables can spawn in that biome
- Increased the ranged attack interval to 2 seconds for Easy and Normal modes just like Skeletons
Player Level System
- There's no longer a level limit (however, due to the integer limit, the maximum level is capped at 107,374,177.)
- Leveling up now gives you treasure chests
- Your attribute stats now increase every 3 levels. The maximum is reached at level 43
- Entering to a world with the old level system will automatically convert your progress into the new system and all chest rewards will be given
- WARNING: DON'T UPGRADE YOUR WORLD IF YOU CONSIDER DOWNGRADING IT AFTERWARDS. IT MAY RESULT IN THE CORRUPTION OF LEVEL SYSTEM
Power-up Shop Panel
- There's now a third page for newly-implemented power-up coins, but it's currently work in progress
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6Hfif5Im:JfasWnco"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6Hfif5Im:JfasWnco"
}

