Compatibility
Minecraft: Java Edition
1.21.4
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed ARR
Published 10 months ago
Changelog
Version Protocol Number: 1200002
Developer's note: I'm still working to implement new POI system and Erdemia Raid system. They will be fully added in next snapshots.
Additions
Advancements
Best Fridge
- "Place an Erdemian Villager Statue inside of a valid ice room to start satisfaction"
Incredibly Hot Stuff
- "Fill a bucket with Hot Erdemium"
Blocks
Dark Steel Bricks
- Has slab, stair and wall variants
- Crafted with 4 Dark Steel Ingots
- Currently, cannot generate naturally,
- Intended to generate in a planned structure
Erdemian Villager Statue
- Similar to Erdemian Villager Corpse, but its "alive" version
- Currently, cannot generate naturally
- Intended to generate in a planned structure
- If it's inside of an ice room (any ice variant can be used) with between 3x5x3 and 21x21x21 gap, it will start to get "satisfied" and when it's satisfied enough, it will turn into an Erdemian Villager
- Each random tick has 0%-50% chance to increase the satisfaction stage by 1, depending on biome temperature. The colder the biome, the higher the chance
- Currently, all satisfaction stages look identical, but they will have unique textures in next updates. Additionally, you can check the stage on debug screen (F3)
- Crafted from 8 Erdemian Villager Souls and a Soul Sand or Soul Soil
Entities
Dark Robot
- Drops Dark Steel Ingot on death
- Currently, cannot spawn naturally
- Has 200 HP and 8 attack damage
- Drops 20 XP when defeated
Erdemium Golem
- Created by placing 4 Erdemium Blocks with T shape and placing a Carved Pumpkin or Jack o' Lantern on top
- Unlike Iron Golems, this is the only pattern to spawn them
- Has the same properties as the regular Iron Golem
- Drops 3-5 Erdemium Ingots and 0-2 Poppies on death
- Is intended to protect Erdemian Villagers, but they currently don't spawn naturally.
Events
Erdemia Raid
- Erdemia counterpart of regular raids
- Currently, cannot be triggered naturally, and it may contain bugs as it's not finished
- Will be fully implemented in next snapshots
Items
Dark Steel Ingot
- Is dropped by Dark Robots
- Can be used to craft Dark Steel Bricks
Splashes
Added a new splash:
- Raiders gonna raid!
Tips
Added a new tip:
- Use Enchanted Erdemium Apples to cure weakened Infected Erdemian Villager!
Changes
Blocks
Erdemia Stone Path
- Changed the model to look like Dirt Path blocks
Erdemium Buffer
- Input slot now accepts only 1 item, just like enchanting tables
Erdemium Lucky Block
- Name of "Erdemium Addict Zombie" is now translatable
- Erdemium Addict Zombie can no longer drop its equipment
Erdemium Ore (Erdemia Stone and Bottomstone Variants)
- Now drops 3-5 XP instead of 1-3
Oxidized Erdemium Ore
- Can now generate up to y=32 (previously it was y=0)
- Both normal and deepslate variant now have the same hardness and blast resistance values as the normal Overworld ores. This means they are now easier to break
Hot Erdemium
- Is no longer similar to water
- Can now create Erdemium Stone when interacted with water as how lava would create stone
- Now starts to drown immune entities if they stay inside for 10 seconds
- Entities will now avoid it while pathfinding
Creative Tab
- Changed the positions of some Erdemium related items (ingots, tools etc.)
Effects
Hero of Erdemia
- Now sets the discount amount by using effect amplifier, just like vanilla
- Previously, it used to give a 75% discount regardless of the amplifier
- Now, it gives a [30+6.25×(L-1)]% discount (L = amplifier of Hero of Erdemia, minimum = 1) capped at 100% (erdemian villager will still want at least 1 item to buy)
- Changed the effect color to reddish pink instead of dark blue to be able to distinguish it with Power Drain effect
Erdemian Villager
- Changed how the professions and trades are handled in source code
- Added a temporary profession "Test" which offers 32 Diamonds for 1 Rotten Flesh
- They can no longer trade infinitely. Currently, they can trade a specific item up to 16 times (except for tea shopper trades mentioned below)
- Tea Shopper profession now sells all drinkable cups (6 Coins for Water Cup (12 uses/+3 items per restock), 10 Coins for Tea Cup (8 uses/+2 items per restock), 15 Coins for tea variants and 25 Coins for Lemonade Cup (4 uses/+1 items per restock))
- They will restock 4 times in a Minecraft day. Each restock fills 25% of maximum usage of a trade, which is 4 items for all existing trades (except for tea shopper trades mentioned above)
- A custom POI system is planned for them for this update, which will make changing their professions without cheats possible
- No longer takes damage from Hot Erdemium
- Now avoids Erdemishen's Soldier
Erdemishen
- "Erdemishen" painting dropped by it is now resistant to hot erdemium. This will not affect pre-existing paintings
Erdemishen's Soldier
- No longer takes damage from Hot Erdemium
- Can now open wooden doors
Fighters
- Reduced their hitbox size
Piano Boss
- No longer despawns if it's attacked by a player
- The ambient sound is now played 5 times less frequently than other mobs
HUD
- Level attribute multiplier texts now align to the left if there's a scoreboard with "sidebar" display slot to prevent overlapping
- Level attribute multiplier texts now have a transparent black background
- Player Level Bar now respects hotbar position on different GUI scales
- All ingame texts and sprites displayed by the mod are now correctly hidden with F1 key
- Ingame version text is now displayed on the bottom left part of debug screen and changed the background and text color to match other elements in debug screen
- Next level progress and needed points texts are now displayed as "???" if the player has Power Drain effect
- Level progress bar will now appear empty if the player has Power Drain effect
Items
Power-up Upgrade Tokens
- Can no longer be dropped by friendly mobs (the ones that aren't affected by power-ups, e.g. tamed animals)
Red Chip, Green Chip and Blue Chip
- No longer use color codes in their name, the color now comes from item's source code
Warrior's Sword
- Changed the name color to gold and made it bold
- No longer uses color codes in its name, the color now comes from item's source code
Level System
- Tripled the required points to level up for all levels
Splashes
- Changed "5620 points to go!" to "16860 points to go!"
Structures
Big and Small Dungeons
- Can no longer have all tools from all different materials in their containers
- They can only have wooden, stone and iron sword, pickaxe and axe
Erdemian Village
- Reduced the chance of generating abandoned village to 2% from 50%
Tip Screen
- The text no longer overflows if text is long and screen is small
- Tips now also appear on server join screen
Translations
- Corrected the typo at key powerups.erdemium_adventures.requried_tokens
Files
Erdemium Adventures Snapshot 26w22a (v1.3.0.1).jar(13.36 MiB) Primary
Metadata
Release channel
BetaVersion number
v1.3.0.1Loaders
NeoForge
Game versions
1.21.4Environment
Client and server, required on both


