All versions
v1.2.0.5
Beta
Erdemium Adventures Snapshot 26w17a6 months ago 19
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Changes
Version Protocol Number: 1100005
Additions
Advancements
Cover Me in Erdemium
- "Get a full suit of Erdemium armor"
- Reward: 500 XP
Isn't It Erdemium Pick
- "Craft an Erdemium Pickaxe with your Erdemium Ingots"
Really Serious Dedication
- "Craft an Erdemium Hoe and reevaluate your life choices"
- Reward: 300 XP
Blocks
Tomato Crop
- Can be grown to be harvested into Tomato Slice
Tomato Plant
- A natural source of tomato seeds and slice
- Generates in plains, sunflower plains, meadow, savanna, jungle and forest biomes
Items
Cabbage Leaf
- Is an ingredient for new hamburger
- Crafted from any leaves
- Grants 1 nutrition and 0.8 saturation when consumed
Cheese Slice
- Is an ingredient for new hamburger
- Obtained by smelting or smoking a milk bucket
- Grants 3 nutrition and 3.6 saturation when consumed
Hamburger
- Crafted from 2 Breads, a Cooked Beef, a Cheese Slice, a Cabbage Leaf and a Tomato Slice
- Grants 12 nutrition and 19.2 saturation when consumed
Tomato Seeds
- Can be planted to be grown into Tomato Crop
- Can be obtained from tomato plants and tomato crops
Tomato Slice
- Is an ingredient for new hamburger
- Obtained by harvesting Tomato Crops
- Grants 2 nutrition and 1.6 saturation when consumed
Splashes
Added two new splashes:
- "Now contains hamburgers!"
- "Thief Horseman!!!!"
Changes
Blocks
All Crops
- Can now drop upgrade tokens when broken if they are fully grown
- Each fully-grown crop has [(10 + (L - 1))×(0.015 + 0.05×F)]% chance to drop upgrade tokens (L = Player level, F = Level of fortune)
- Here is a table for better understanding:
| Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| 1 | 0.15% | 0.65% | 1.15% | 1.65% |
| 2 | 0.165% | 0.715% | 1.265% | 1.815% |
| 3 | 0.18% | 0.78% | 1.38% | 1.98% |
| 4 | 0.195% | 0.845% | 1.495% | 2.145% |
| 5 | 0.21% | 0.91% | 1.61% | 2.31% |
| 6 | 0.225% | 0.975% | 1.725% | 2.475% |
| 7 | 0.24% | 1.04% | 1.84% | 2.64% |
| 8 | 0.255% | 1.105% | 1.955% | 2.805% |
| 9 | 0.27% | 1.17% | 2.07% | 2.97% |
| 10 | 0.285% | 1.235% | 2.185% | 3.135% |
| 11 | 0.3% | 1.3% | 2.3% | 3.3% |
| 12 | 0.315% | 1.365% | 2.415% | 3.465% |
| 13 | 0.33% | 1.43% | 2.53% | 3.63% |
| 14 | 0.345% | 1.495% | 2.645% | 3.795% |
| 15 | 0.36% | 1.56% | 2.76% | 3.96% |
Dirtified Erdemia "Topstone"
- Correctly renamed to "Dirtified Erdemia Stone"
Linden Flower
- Is now correctly treated as "small flower" via block tags
Entities
Thief
- Now has a chance to spawn as a jockey named "thief horseman"
- Has [max(1, min(1+4×(regional difficulty - 0.75), 25)]% chance to spawn as jockeys (1%-25% overall, 1%-4% on Easy, 4%-14% on Normal and 7%-25% on Hard)
- Will equip full enchanted iron armor and enchanted trident if it spawns as jockey
- The enchant level is calculated by this formula: round(max(15, min(50, 15+6×(regional difficulty−0.75)))) (15-50 overall, 15-20 on Easy, 20-35 on Normal, 24-50 on Hard)
- It's impossible to drop equipped iron armor and trident by killing it
- Can now throw tridents if it has trident equipped
- Can no longer steal from other thieves
- Can now steal Totem of Undying
- Can no longer steal items with Curse of Binding
- No longer drops stolen items with Curse of Vanishing
- No longer despawns on Peaceful if it has ever stolen once
- Renamed DataStealDelay and DataCanSteal tags to StealDelay and CanSteal
Items
Light Flower and Linden Flower
- Are now correctly treated as "small flower" via item tags
Player Level System
- When a player gets points from more than one source at the same time (for example, killing many mobs in one hit), the score now shows the total points gained instead of only the last points, providing a better feedback
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6Hfif5Im:gjkLyaLd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6Hfif5Im:gjkLyaLd"
}

