All versions
v1.4.0.6
Beta
Erdemium Adventures Snapshot 26w38a2 weeks ago 7
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Changes
Version Protocol Number: 1300005
Additions
Entities
Cannon Cart
- Spawns in Erdemia Caves
- Has 40 HP
- Has a follow range of 48 blocks and can start shooting from 15 blocks
- Throws Underized Gunpowders which can be quite dangerous especially on Hard difficulty
- Drops 3-5 Underized Gunpowders on death (0-1 extra for every Looting level)
Sounds used:
- Shooting sound: Real explosion recording (new year's eve, no effects) by modusmogulus -- https://freesound.org/s/784163/ -- License: Creative Commons 0
- Ambient sound: Engine.wav by CogFireStudios -- https://freesound.org/s/421001/ -- License: Creative Commons 0
Splashes
Added new splashes:
- Now uses gradients!
Changes
Blocks
Underslate
- Now has decorative variants, but they are currently unused and can only be accessed in files
Creative Tabs
- Reordered Epic Upgrade Token and Legendary Upgrade Token in Erdemium Power-ups (Generic) tab for correct ordering according to rarities
Entities
Big Fighter
- Can now despawn naturally (this won't affect existing ones)
Dark Wizard
- Now throws healing potions instead of harming at undeads
- Now throws harming potions instead of poison at entities immune to poison
Tokenites
- Now correctly respect caves, indoors etc. instead of selecting the highest point in heightmap while spawning token blobs on death
GUI
Air Bar
- Air sprites are now correctly shown in near-full and near-end situations
- Optimized openness calculation to minimize lags in large caves
- The attributes (movement speed and attack damage) of other entities are now affected by air just like the player
Items
Warrior's Sword
- Now uses a red-gold-yellow gradient as the name color
Power-up Additions
- Now uses a yellow-white gradient as the name color
Power-ups
Generic
- Power-ups and power-up tokens (upgrade, exchange and fragment variants) now use the rarity color in their display names
- Statistics boosted by Power-up Upgrade Potion, cooldown and duration stats extended with Cooldown Reducer Potion or Duration Extender Potion now use a gradient
- Power-up activation method tooltip was moved to the bottom of all tooltips
- Power-up upgrade costs have been decreased to 35+7x to 42+7x for level 11 (commons) or level 13 (rares) and higher
- Power-up upgrade tokens dropped by mobs, ores and crops now use a deterministic random sequence just like loot tables
- Technical: Power-up upgrade costs now respect maximum stack size of upgrade tokens
- Technical: The mod now automatically generates required amount of tokens to upgrade if maximum level is greater than 15
- Technical: The mod now automatically generates required amount of XP to level up if maximum level is greater than 15
- Technical: Power-up minimum levels can no longer be greater than maximum level
- Due to these technical changes, the chances of dropping a token of specific rarity have been changed:
| Rarity | Chance |
|---|---|
| Common | 48.24% -> 45.75% |
| Rare | 31.45% -> 31.31% |
| Epic | 14.39% -> 16.02% |
| Legendary | 5.92% -> 6.92% |
Legendary Rarity
- Now uses a red-aqua gradient as the color instead of yellow
- Retextured legendary token items, token blobs and tokenites
Player Level System
- The "+x XP" actionbar now has a color depending on how much XP you gained
| XP Earned | Color from Rarity |
|---|---|
| 0-4 | Common |
| 5-9 | Rare |
| 10-14 | Epic |
| 15-... | Legendary |
Power-up Panel
- Arrow sprites in offers section are no longer visible if there are no items in that offer
Server
- Fixed a crash triggered by air bar overlay
Title Screen
- "Update Available!" text now uses a red-dark red gradient
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6Hfif5Im:wkv5iv0E"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6Hfif5Im:wkv5iv0E"
}

