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0.7.0+1.21.1+neoforge
Compatibility
Changes
Additions:
Added Unrealium equipments. Unrealium Ingots and be crafted using the Alloy Furnace (view JEI for recipes). It is the strongest material by far
Added boss Loot Chests to replace boss Loot Bags. Loot Bags can still be turned on in the config file
Added the Crystal Greatsword, a weapon that can be crafted from Golem Steel Ingots and crystal shards. Consecutively damaging a single enemy increases its damage significantly
Added the Permafrost (inspired by Wildfire from Minecraft Dungeons), a new miniboss that spawns in the Golem Forge
Added the Coldsnap, a whip weapon dropped from the Permafrost
Added the Candlash, a whip weapon that can be crafted from Amaramber Ingots. It has a chance to set the target on fire and apply the Flammable debuff
Added the Glistering weapons. These weapons have low stats but extremely high durability. They serve purely as souvenirs of the Gatekeeper fight
Added a 3d model for the vanilla mace to match modded hammers. It can be disabled by adjusting the order of resource packs (put vanilla pack on top)
Added a few enchantments for whips
Added a few paintings
Added JEI support for Drying Rack and Abyssal Geyser
Tweaks:
Totally reworked the Golem Forge structure
Totally reworked the Gatekeeper's boss fight
Remodeled the Seeker and the Tentacle Spike
Added a config to turn off the data fixer since it is bad for performance
The Galactic Quiver is no longer resistant to fire
Greatly reduced the duration of Meteor Showers
Reduced the amount of naturally generated Glacite
Changed the recipe of the Tentacle Spike and the Chain of Souls
The portal can now be opened in any dimension
Fixes:
Fixed whips being able to damage item entities
Fixed Alloy Furnaces consuming fuels like lava buckets entirely, not leaving anything behind
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XvcfUGfB:eyJT4l6J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XvcfUGfB:eyJT4l6J"
}

