Tags
Creators
Details
Licensed ARR
Published 6 months ago
Updated 3 days ago
All versions
1.21.11-1.7.0
Release
Ethereal Resonators 1.21.11-1.7.04 months ago 46
Compatibility
Minecraft: Java Edition
1.21.11
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog for version 1.7.0
IMPORTANT:
- Harming potions deal 50% of their vanilla damage
- Fallen blocks only give you a 1s block placement cooldown
IMPORTANT ANIMAL FARMING REWORK:
- Every 1-2 minutes, all animals (except for wolves and aquatic, nether or undead ones) will go through a living condition check.
- They fail the check if: The sunlight level is less than 5 OR if the hitboxes of 4 other animals are touching them.
- When they fail the check they will get sick.
- If an animal fails the check, and there are X other animals less than 32 meters from them, each of those nearby animals has a (X/10)% chance of getting sick as well. If an animal passed the living condition check and the transmission check once this time, they are gonna be healthy until the next living condition check happens.
- Getting sick means their health will drop by half the total due to withering.
- If an animal doesn't get sick, they regen a ton of health. So animals can only really die if they get sick twice.
- In simple words: don't crowd, put in the dark or have too many animals (hundreds) :thumbsup:
RELEVANT:
- Make mod gamerules seeable to all
- Match can have multiple pauses, the pauses can be resumed at any time or rescheduled. All using the new /set_pause_ER command.
IRRELEVANT:
- Renamed "semi-durable" blocks to "harneded" blocks in the wiki
- You are always able to see your block placement cooldown.
- Once a match ends, spectator teams are set to be normal teams (so they can switch to survival by getting kits or through op)
BUGFIXES:
- Solved guide pointing to your team's resonators when set to "any other team"
- Solved ER health dupe bug (hopefully)
- Solved tipped arrows becoming a single arrow bug
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SQyfTfcC:mmvgegzO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SQyfTfcC:mmvgegzO"
}

