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1.8.25+mc26.3.neoforge
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1.8.25 — Discord diagnostics and media recovery
- Add Discord connection details to Copy diagnostics: transport, acknowledgement and safe numeric failure codes, without account information or private error text.
- Back off after rejected activity requests and reconnect when an activity acknowledgement times out. Ignore replies from obsolete connections.
- Stop the video decoder immediately after rendering fails, even if the next Minecraft recovery tick cannot run.
- Reduce temporary allocations in local media chunk parsing and reuse constant Astral icon text. Keep authenticated loopback-only media transport.
- Preserve per-Minecraft Fabric Loader requirements and the previous high-FPS playback improvements.
Validation: real Windows 11 Discord Desktop displayed the EVATEX name, black-hole asset and elapsed timer using the published 1.8.24 transport; the 1.8.25 development code also received an activity acknowledgement. Full decoder/IPC regression suites passed for both 1.21.11 and 1.20.1 source variants, including immediate FFmpeg cleanup and RPC rejection backoff. This does not establish the cause of every player's missing activity, or benchmark full-resolution Windows GPU playback. See docs/WINDOWS-DISCORD-2026-10-27.md.
Türkçe
- Tanı raporuna Discord bağlantısı, etkinlik onayı ve kişisel bilgi içermeyen hata kodları eklendi.
- Reddedilen bağlantılarda gereksiz tekrarlar azaltıldı; cevapsız etkinlik gönderiminde yeniden bağlanma eklendi.
- Görüntüleme hatasında FFmpeg hemen kapatılır; bazı geçici bellek tahsisleri azaltıldı.
- Gerçek Windows 11 Discord profilinde EVATEX adı, karadelik simgesi ve süre sayacı doğrulandı. Her oyuncunun kurulumundaki sorunun aynı nedenden kaynaklandığı iddia edilmez.
NeoForge build for Minecraft 26.3. Install one JAR matching this exact Minecraft version and loader.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RWtUJXS3:jSxZoMFr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RWtUJXS3:jSxZoMFr"
}

