All versions
1.3.0
Release
Everrose 1.3.0yesterday 11
Compatibility
Minecraft: Java Edition
26.3
Platform
NeoForge
Supported environments
Client and server
Changes
New Content
- Replaced the textures for Everrose armor.
- When a player wears the full Everrose armor set, a 4-heart Absorption shield is refreshed every 30 seconds.
- While wearing the full Everrose armor set and having the shield, the player is immune to fire damage.
- Added the command
/everrose set_value full_armor_absorption_levelto adjust the strength of the shield refreshed every 30 seconds when wearing the full Everrose armor set. Default: Level 1; each level equals 4 hearts of Absorption shield. Range: 1–256. - Added the command
/everrose set_value full_armor_absorption_cool_downto adjust the cooldown for refreshing the shield when wearing the full Everrose armor set. Default: 30 seconds. Range: greater than 1.
Fixes
Fixed 1 bug.
- Everrose armor durability was abnormal.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oSScHMoU:IR7RAU34"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oSScHMoU:IR7RAU34"
}

