Tags
Creators
Details
1.21-2.11.54
Compatibility
Required content
Changes
| Legends |
|---|
| - (C): FORGE & FABRIC |
| - (FB): FABRIC |
| - (NF): NEOFORGE |
| - (IT): Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - (TEX): hand-made textures to improve the way a block looks |
| - (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason |
| - (UDBT): Undetected BlockTypes will be manually added |
| - (LIMITED): The mod will be only limited to specific version so it is still supported but newer version won't be supported |
v2.11.54
FIXES:
- Woodworks (NF): Added
.noCollision()to LEAF_PILE - #1341 - Regions Unexplored (C): Added RenderType.CUTOUT to BRANCH & SHRUB - #1336
REMOVED:
- Infinity Buttons (C): No longer needed because the mod now has the module built-in. - PR from the author
v2.11.53
CHANGES:
- Every Compat (C): Improved the outdated method in UtilityRecipe to generate recipes for Gems Realm with Create
- Luminous Nether (IT): Removed
withered&mushroom's ResourceLocation. They no longer need (IT) - #1335 - Antarchy (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - #1332
FIXES:
- More Chest Variant (C): Corrected the chest's texture location - #1327
- Resonant End (IT): Added ResourceLocation for
Yellow Chorus LeavesandBlossom Chorus Leavesto useyellow_chorus_vinesandblossom_chorus_vinesfor texturing - #1328 - Woodworks (INCLUDED): leaf_pile with Quark's leavesType - #1333
v2.11.52
FIXES:
- Woodworks (C): Added missing LANG & Missing BlockItem for
closet&trapped_closet- #1326 - Every Compat (C):
- Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
- Fixed some issues with bamboo like blocks causing missing models
v2.11.51
FIXED:
- Twigs (FB): Updated ID for Creative_mode_tab - #1318
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
CHANGES:
- Every Compat (C):
- en_us (LANG) for Rechiseled, Macaw's Windows' CURTAIN_ROD, Twilight Forest's dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - #1313
- Chipped (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - #1120 - Architect's Palette (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone (TEX): Moved textures from
bygtobiomeswevegone
ADDED:
- Woodworks (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes.- NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
- NOTE: These WoodType that aren't BambooType will use
v2.11.50
CHANGES:
- Timber Frame (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- #1312- NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via Quark's ASSET or Woodworks' ASSET
- Regions Unexplored (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - #1310 - Quark (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut Every Compat still generateHOLLOW_LOG
v2.11.49
CHANGES:
- Quark (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED): Architect's Palette's BOARDS with Windswept - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture (C): Set some blocks to not have an animated texture - #1304
- Regions Unexplored (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see Refurbished Furniture's issue for more detail
REMOVED:
- Every Compat (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
ADDED:
- Macaw's Windows (C): new block,
curtain_rod- #1307 - Bibliocraft Legacy (Compat): Added exceptions for bibliobiomes & bibliowoods
NEW:
- Rechiseled (C)
v2.11.48
CHANGES:
- Every Compat (C): Fixed a crash with Quark + Environment or Other Wood Mods - #1300
- Lightman's Currency (NF): Updated the outdated CreativeTab - #1301
v2.11.47
CHANGES:
- Every Compat (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
- Moved USE_EXTERNAL_RESOURCE_PACK to
FIXES:
- Woodworks (NF):
- Corrected the chests' mask textures - #1295
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like Quark - Reported by @derp_gamer22
- EveryCompat (C): Fixed the loot_table generation not working correctly with Quark's BOOKSHELF - #1291
OTHERS:
- Moonlight Lib v3.1.3 (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - #1294
- HardcodedBlockTypes:
v2.11.46
ADDED:
- Farmer's Delight (COMPAT): Windswept Delights
CHANGES:
- Every Compat (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion (C): Re-enabled - #1285
FIXES:
- Copper Age Backport (C): Fixed the crash on SERVER Side - #1277
- Farmer's Delight (C):
- Excluded Abundant Atmosphere from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
v2.11.45
CHANGES:
- Every Compat (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233
ADDED:
- Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
- Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
- Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
- NOTE: Darker Depths has a built-in support for Woodworks's BOARDS
LANG:
- JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
v2.11.44
FIXES:
- Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
- The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
- What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab
CHANGES:
- Every Compat (SEE NOTE below): Using new build script
- Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
- Furnish (FB): Updated to support
v29+ - BoatLoad (NF): Improved the texture generation for boats
NOTE:
Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus
- Stylish Stiles
- Excessive Building
- Furnish
v2.11.43
CHANGES:
- Every Compat (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded- Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for Quark as supported-mod
- Example:
v2.11.43
CHANGES:
- Every Compat (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded- Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for Quark as supported-mod
- Example:
v2.11.42
CHANGES:
- Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
- Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
- Farmer's Delight (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
- Updated CABINETS' textures with Quark - @derp_gamer22 via Discord
FIXES:
- Every Compat (FB):
- Nature's Spirit (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - #1251 - Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258
ADDED:
- Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260
LANG:
- EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion
v2.11.41
FIXES:
- Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
- Farmer's Delight (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- #1248 - Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
ADDED:
- Every Compat (C): Added tag,
#c:laddersto all of supported mods' LADDERS - #1246 - Woodworks (NF): added missing tags to blocks - related to #1238
- Curiosities (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - #1254 - The Twilight Forest (NF): Added DRYING_RACK - #1253
v2.11.40
FIXES:
- Every Compat (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- #1239
- Fixed a SERVER Crash when
- More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237
v2.11.39
CHANGES:
- Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar
FIXES:
- Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
- Every Comp (c): Fixed an issue that would prevent block models gen for certain models
v2.11.38
CHANGS:
- The Twilight Forest (NF): Updated the Creative Tab's resourcelocation
ADDS:
- Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)
DISABLED:
- Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat
v2.11.37
FIXES:
- The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block
v2.11.36
FIXES:
- Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest (NF): Added missing tags to all blocks - #1223
- Abnormal's Woodworks (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - #1222
ADDS
- Every Compat (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
v2.11.35
ADDS:
- More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219
FIXES:
- Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220
v2.11.34
CHANGES:
- Tech Reborn (IT): Corrected the wrong texture used for
techreborn:rubber_log- #1217 - Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)
FIXES
- Every Compat (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215 - Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
v2.11.33
CHANGES:
- Every Compat (C):
- Fixed Chipped or Macaw for
doorandtrapdoornot being generated when Framed Blocks is installed - #1206 - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203
- Fixed Chipped or Macaw for
FIXES:
- Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab
NEW SUPPORTED MODS:
- Curiosities! (NF)
v2.11.32
CHANGES:
- Every Compat (C): Removed 2 configs due to a misunderstood request
v2.11.31
CHANGES:
- Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
- Added 2 new configs: #1203
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
- NOTE: if you want to disable either EC's or Mod's. You can use
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eiktJyw1:Zhg9H64v"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eiktJyw1:Zhg9H64v"
}

