All versions
2.1.1
Release
Evil Hunter 2.1.13 months ago 256.4K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
EvilHunter Change Log
Ritual Mechanics & Lore
- Ritual Overhaul: Interrupting a ritual now triggers a new system divided into 6 phases, leading to unique endings that expand the mod's lore.
- Phase Management: Added the
enablePhasesoption to toggle story Phases 2–7. - Legacy Mode: If phases are disabled, the Hunter's respawn timer reverts to 40 minutes, matching the classic version's logic.
Gameplay & Rebalancing
- Pacing: Phase 4 ("Meat") duration reduced from 7 to 5 minutes. All other phases have been accelerated by 50%.
- Event Frequency: Tweaked the frequency of in-game events for better immersion.
- New Phase Events:
- Phase 2: Peaceful mobs (cows, sheep) now chase the player, twist their heads unnaturally, and gain the ability to open wooden doors.
- Phase 3: Starting in Phase 3, the "Save & Quit" button is disabled.
Technical Improvements & Entities
- Hunter Improvements: Extensive bug fixes and logic refinements for the Hunter entity.
- Localization: Full Russian translation added, covering the majority of events and items.
- Command Refinement: The
/phasecommand has been fully reworked and optimized. Added new commands:/event,/event_timer, and/starthunt.
Configuration & Settings
- Advanced Configuration: A complete configuration file has been added at
config/evilhunter-server.toml. - Visual Customization: Added a configuration setting to disable visual effects.
- Stability: Minor update including bugfixes and server-side fixes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3nxF3zrJ:KirSNPwE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3nxF3zrJ:KirSNPwE"
}

