Tags
Creators
Details
2.0
Compatibility
Required content
Changes
- Database is now public, although disabled by default. Use IP
db.evmodder.netto connect - Added NewMapNotifier
- New default, auto-generated mapartgroup:
seen/2b2t.org - AutoMapArtPlacer now works with x/SIZE name format
- Better map metadata tooltips
- Many previously-hidden config settings are now accessible, and even more can be exposed by enabling
show_niche_config_settings:trueinsettings.txt - Improved translations and hover-comments for config
Big rework of config in general, including where files are stored, what things are named, and how features load. I STRONGLY recommend deleting all "EvMod" files from your .minecraft folder and letting v2.0 generate fresh ones, to avoid stuff breaking, becoming invisible, or just unused/dead file clutter buildup.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4UWL7EsG:xSXtdStE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4UWL7EsG:xSXtdStE"
}

