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Details
Licensed ARR
Published last month
Updated 4 days ago
All versions
26.2-0.92.0
Beta
exfilcraft 0.92.0 (26.2)6 days ago 8
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Changes
ExfilCraft v0.92.0
πͺ The Table Saw
- A stonecutter for wood. A log gives planks, and planks give stairs, slabs, fences, gates, doors, trapdoors, buttons, pressure plates and signs, always in the wood you put in.
- Every wood the mod adds cuts on it, and stone buttons and pressure plates cut on the ordinary stonecutter now too.
π§° Toolsmiths and Masons
- Two new resident trades. An axe or a shovel in the job slot makes a toolsmith, working at a chest against a smithing table; a pickaxe makes a mason at a stonecutter.
- Stand a block beside the workstation and they bank a copy of it four times a day. A bare workstation gets you something at random instead.
- Ores are left alone, and so is anything from the Nether or the End.
π¨ Sea and sky
- Five new paintings: Albatross, Boats, Lighthouse, Sunset and Window.
- Stingrays, electric rays and mantas swim with their wings instead of hanging rigid, and the Cubozoa's tentacles sweep from the bell.
πͺ The Market
- Merchants turn to face you while you trade, and go back to watching their aisle afterwards.
- Snow and ice no longer settle on the floor, the stalls or the water.
- The weapon merchant is called the weaponsmith everywhere you read about them.
πΎ Pets
- Minis are set down on the block you point at, facing you.
- Creeper minis no longer freeze mid-swell, and the shop preview sizes and centres every pet properly.
π§ Fixes
- Sleeping no longer skips the night.
- Extra hearts from gear survive a logout, and you respawn at your full boosted maximum.
- Expanding your plot no longer converts the ores to stone.
- Unlocked rusty doors work with redstone and no longer raise your shield.
- Grass around placed structures keeps its biome colour.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:969qON2e:CiKs9VCG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:969qON2e:CiKs9VCG"
}

