
Explosion Overhaul: A new level of destruction
(Mod is in active development. Stay tuned)This mod overhauls Minecraft explosions for realism. Unique sounds based on distance/environment, tangible tremors, realistic visuals, plasma sparks, and fire clouds. Experience destructive power like never before!
0.2.3.0-forge
Compatibility
Required content
Changes
Update 0.2.3.0 – Added / Changed:
• The mod has been ported to Fabric. The Forge and Fabric versions are now identical.
• Improved thread-safety. • The vanilla explosion sound is no longer completely disabled; instead, it now plays at a volume lower than 1. • Added a cluster mechanic for creepers and TNT minecarts (please be careful with millions of TNT minecarts on a single block). • Fixed a bug where blocks could break outside of protected areas (bedrock box). • Added a blacklist for blocks that must NOT be destroyed by explosions (i.e., behave like bedrock). • Added a blacklist for blocks that must NOT explode (like TNT).
• Configuration files have been moved to the config/explosionoverhaul folder. All your configuration data will be migrated automatically on the first launch with the new mod version. • Reduced the mod size from 150 MB to approximately 80 MB. • Added a new mechanic: Concussion. • Added concussion compatibility with Sound Physics and Simple Voice Chat. • Added localization files: French, Ukrainian, Russian. • Fixed gunpowder from Supplementaries and completely reworked the explosion logic. • Fixed crashes on older devices caused by outdated OpenGL versions. Explosion textures are now fully loaded into video memory and are no longer packed into the vanilla game atlas. • Added a GUI menu for all blacklists (glass breaking, block destruction, blocks that must NOT explode like TNT). • Added the ability to change key bindings for buttons used in the scanning mechanic. • Improved chunk scanning; added direct access to chunk NBT data with asynchronous and multithreaded indexing. • And many other fixes and improvements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sOxnTLKl:93XGK0uB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sOxnTLKl:93XGK0uB"
}


