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Minecraft: Java Edition
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Details
I made this datapack myself. (AI was used for some code fixes and debugging.)
Minecraft 26.2 · Multiplayer-ready · English UI
How to get Voidbreaker
Drop these five items in one pile: Stick, Diamond, Heart of the Sea, Nether Star, and Dragon’s Breath. They’ll be consumed, and the nearest player receives the mace.
Basics
Mainhand = Attack Mode. Offhand = Defense Mode. Each stance has its own passives.
The mace has Curse of Vanishing.
Attack Mode
Holding it grants Speed, Strength, and Glowing.
The swing is very slow, but the enchantments are extremely high, so a fully charged hit hits like a truck.
Sprint attack — Evoker fangs spawn around you and in the direction you’re looking.
Jump shot — An aerial crit calls down lightning and a strong area attack.
Smash — A vanilla-style mace smash from high up creates a huge shockwave. This can heavily damage terrain.
Super Jump — Jump while sneaking. It has a cooldown and is useful for combos.
Throw — Drop the mace with Q. It flies out, explodes with shrapnel, then returns. It can break most blocks, so it also works as a mining tool.
Recall — Sneak after throwing to teleport to the mace. Great for combos and movement. Watch the fall damage.
Absorb — Killing a mob briefly grants Absorption and Regeneration.
Sweeping - You can spin the mace by right-clicking and release at the maximum to fire it
Finale — Sneak and hit a target that doesn’t die instantly. Costs 100 mob kills with this mace (Finale kills count toward the next charge). Only one Finale can run at a time.
Once it starts: a rapid flurry from all sides, an uppercut that launches the target, a magic circle that locks them down, then a black hole that grows and pulls nearby entities in. The mace flies in, slams the black hole apart, and the shockwave levels the area. The caster is invincible for a short time. Expect large explosions.
Defense Mode
Guard — Strong survival passives, including night vision in the dark.
Decoys — Taking damage summons clones of yourself so you can slip away. Hitting a decoy — including your own — blinds you and deals damage, and that decoy disappears.
Reflect — Most projectiles bounce back.
Dodge — Sneak to spend stamina, shrink briefly, and dash with Speed III.
Undying — Dying in Defense Mode triggers a Totem of Undying effect. You get regeneration, speed, and other totem buffs, and the mace is sealed for 100 seconds.
Multiplayer
/trigger ms_pvp toggles PvP for the whole world.
ON — players can hurt each other as usual. OFF — player melee, arrows, and Voidbreaker skills won’t hit other players. Mobs are unchanged. Default is ON.****


