Tags
Creators
Details
2.0.5-rc1
Compatibility
Required content
Changes
Create: Extra Gauges Release 2.0
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog
Changelog
Features
- Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
- Small recipe can match larger auto crafters if configured in the GUI
- A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
- Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
- Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
- Added the integer selector, to input int values for the integer gauge
- Changed textures of the counter and comparator gauge
- Added the String gauge to transfer and modify text (see more in the ponder)
- Added the Display collector to send display link sources to string gauges
- Added a cache system (configurable in client side config)
The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated
- Added the passive gauge (idea by @_.spark)
- Integer gauges can now change the stock amount of a factory gauge
Bugfix
- Fixed panels rendering/connections which had completely messed up colors
- Compatibility with Factory Logistics has been tested and should work correctly
- Factory gauges now work correctly
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6YJgomwt:vMw8J0mX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6YJgomwt:vMw8J0mX"
}

