New Features
Magic Guard - prevents passive damage
New optional enchantment base setting for all enchantments can_apply_with_anvil
, which makes an item applicable to all types of items via anvil
Technical Changes
Redirects and ModifyConstant usages have been removed Increased compatibility with certain mods
Bugfixes
Attempting to reference uninitialized GameRenderer Antigravity enchant affects worldgen Conflict with other mods where certain ModifyConstants are used
All enchantments are now data driven and configurable via datapack. Old configuration datapack will no longer work, a new version is attached below. Small tweaks to some values and simplification of specific formulas to accommodate this. Experimental enchantments have been completely removed.
Bugfixes: Enchantments can still be applied after being disabled Lifesteal only heals on kill Ace damage boost not applied to arrows or tridents. Game-crashing bug while spectating as entities.