All versions
2.0.4
Release
EXTRACTROOMS 2.0.42 months ago 397
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
2.0.4
Gameplay Changes
- Smilers now retreat to the nearest dark room when caught somewhere too bright to hunt in, instead of just standing still
- Overtime Smilers no longer charge at a flat, unavoidable sprint — they now close in at half that speed, more of a relentless stalk than a rush
- Overtime Smilers can now be seen emerging out of the Darkness effect's fog wall as they close within 16 blocks, instead of only becoming visible right at the fog's edge
- Holding a light source no longer keeps a Smiler from targeting you on its own — actual light level is what matters now
- Added a (server-side, off by default) option to let holding a light source kill nearby Smilers the same way placing one does, for players using a dynamic-lighting mod/pack
- Smilers now drop experience when killed by light, matching a normal kill
- Gaping Hatchlings now drop experience on death
- Smilers dying to light now show a smaller, subtler puff of particles instead of a large burst
Bug Fixes
- Fixed Smilers being able to hunt and attack players in tall rooms that were lit but had low enough floor-level brightness to slip past the old light check
- Fixed Smilers going completely idle (no hunting, no retreating) when placed somewhere genuinely dark but outside a naturally-generated dark room — including creative/spawn-egg placement, and rooms outside the Backrooms dimension entirely
- Fixed distant terrain visibly showing through a Smiler standing in front of it
- Fixed a game crash when hovering over (or near) the noise/static filler slots inside a chest or other container
- Fixed the noise/static filler slots showing an empty tooltip box on hover
- Fixed the Temporal Compass being able to hold onto a backrooms-only tracking target after returning to the overworld, instead of fully clearing it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1DBmt9a2:VwYZcdLe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1DBmt9a2:VwYZcdLe"
}

