0.1.0-alpha
Compatibility
Changes
0.1.0-alpha — Initial Release
First playable alpha. Core gameplay loop is complete you can get in, loot, navigate to the exit, and escape (or not depending on your luck/how prepared you are).
What's included:
- Procedurally generated Backrooms dimension with many (21) hand-built room variants
- Full random loot system with support for enchantments and the Temporal Compass tool to find your way out
- 10-minute run timer, die or expire and you lose everything
- NEW ENTITIES The Smiler (hunts in darkness) and The Gaping (patrols lit rooms)
- Three ways in: wall clip, piston sandwich, suffocation at low HP
Feedback welcome, this mod is still in early development, expect balance changes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1DBmt9a2:iBntXwPR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1DBmt9a2:iBntXwPR"
}

