Tags
Creators
Details
2.8-26.3
Compatibility
Changes
The visual update. Everything new here is visual only: no changes to gameplay, timing, hit detection or what you can see about other players. Every new option starts out looking exactly like vanilla, so nothing changes until you touch it.
New
- Viewmodel: move, scale and rotate your hands and held items in first person. Main hand and off-hand each get their own X/Y/Z, size and rotation, with a master toggle and a reset.
- Visual Ratio in first person: your hands stretch with the world now, not only in third person. There's also a Stretch HUD option if you want the HUD to follow.
- Item models: give a single item its own position, size and rotation. A new item starts from your current hand values, and each one has its own reset.
- Shield while blocking: move and resize the shield while it's up.
- Fire overlay: lower it, shrink it or make it more see-through.
- Totem pop: change its size and where it shows up on screen. Sound and particles are untouched.
- Crosshair glow: a soft round glow behind the crosshair. Default, enemy and hittable each have their own toggle and colour, plus glow size and intensity. All off by default. Uses the same enemy/hittable checks as before.
- HUD Layout editor: drag your ExtraPvP HUD elements wherever you want. Arrows nudge by half a pixel (Shift for 5), scroll resizes, R resets the selected element, Esc or Done saves. Open it from the Visuals tab or bind a key (unbound by default). It covers the elytra indicator, durability bar, elytra HUD, jump reset, projectile tracker, shield break text, shield icon and gapple reminder. It shows only the elements you have turned on.
- Update log: shows what's new once after you update, when you open the ExtraPvP settings from Mod Menu. The list button next to the gear opens it again. You can turn it off with "Show update log after updating".
- Translations: the settings are now in Russian and Ukrainian too.
Changed
- The old HUD position sliders are replaced by the HUD Layout editor. Your old positions carry over.
- Projectile tracker size now actually does something (scroll on it in the HUD Layout editor). The old setting was never applied.
- Settings tab icons now sit centred next to their labels.
- All new settings are included in profiles, import and export, and each section has its own reset.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bwfyzQ2p:1Z8yNWHl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bwfyzQ2p:1Z8yNWHl"
}

