Links
Tags
Creators
Details
0.6.0
Compatibility
Changes
Add support for farmer's delight
Add config options to disable interpreters
Add bee larvas, which can be used to get bees
Add uranium blaster, applies wither to enemies in front of it at the cost of uranium
Fix salesman goggles not displaying boondollar values, now with extra config options
Add cactus armor, pre enchanted with thorns I
Add furnace modus, which does exactly what it sounds like
Add multiple foods:
- Pizza slice, crafted by cutting a pizza
- Sushroom stew, crafted with fungi land loot
- Big rad, a burger made with irradiated steak
- Divine and mortal temptations, stored in cauldrons and needing bowls to scoop
- Add cooked bee larvas, not recommended to eat near bees
- Desert juice, made with desert fruits
- Candy crunch, which gives a strong speed boost and slowness at the end
- Home donut, teleports the player to their spawn point (if possible)
- Sour bomb candy and Rocket jump, explode underfoot and launch the player in the sky Add multiple weapons:
- The sting, which angers nearby bees on the enemy
- Beenade, which needs a bee and will anger it on the nearest enemy
- New moon and Sun reaver, which deal more damage when holding the other
- Steam-powered warhammer, which deals more damage and sets enemies on fire at the cost of furnace fuel
- Yin-yang orb, an upgrade to the sorcerer's pinball
- Iron crowbar, can instantly break some blocks
- Destruction's bat, which deals more damage to bigger enemies
- LemonNades, stronger and safer* explosives than barbasol bombs
Add multiple weapons that drop boondollars when killing enemies, all crafted with the new Boondollars for Idiots
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Q81oCKcB:2CSIhIuE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Q81oCKcB:2CSIhIuE"
}

