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0.10.0
Compatibility
Changes
Fixed moduses not playing a sound when emptied.
Fixed visions sometimes disappearing when tuned.
Altered zillium bricks to be multiple monochrome sets.
Altered the Charger, Disprinter, Printer, and Nuclear Reactor waterloggable.
Altered Compat modus to put items in existing cards when it can.
Altered land fishing loot table to reference the vanilla fish loot table, meaning that modded fish can be fished in lands.
Altered Pizzas to be destroyed on push.
Added Alchemy Expanded compatibility. This alters the way the Handgun works. Includes an optional bugfix for gun switching.
Added Deepslate Reinforcement.
Added Wand of Light.
Added Shadow Katana and White Shard.
Added Silent Shot and Deep Crossbow, a bow and a crossbow with an innate level of Mending.
Added Till Death and Black Moonshine Collector, a hoe and a scythe with an innate level of Mending.
Added Syringe, which can apply potion effects to enemies.
Added Copper Mace, an early game mace.
Added a custom Patchouli guidebook. May require using it once for it to work.
Added Deepslate Pillar and Cruxite Ore.
Added Slice of PANCake, in all 3 colors.
Added Sculk Soup and Dread, which give Silent.
Added Silent effect, which prevents entity vibrations.
Added Wireless Charger, which can charge items in nearby players' inventories.
Added the Small Vending Machine, which can sell items with boondollars.
Added the Mausoleum structure.
Added options to allow changing Mastermind modus difficulty directly in the sylladex (server-side), and to display food effects in their tooltips (client-side).
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Q81oCKcB:YxkxFQ0A"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Q81oCKcB:YxkxFQ0A"
}

