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0.4.0+26.2
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0.4.0 — The Painting Update
Paint brushes. /plot brush hands you a configurable brush that paints strokes of blocks wherever you aim, up to 30 blocks away. Settings live on the brush itself — every brush you carry is its own preset (rename them at an anvil; renaming can't break them). Sneak + right-click opens its settings screen.
Eleven brush types. Splatter (organic blotches — the path maker), Round, Overlay (repaints the terrain's exposed top layer), Spray, Wall (textures vertical faces), Gradient (your palette in order — rings on the ground, bottom-to-top bands on walls, dithered edges), Blend (re-mixes what's already there until seams disappear), Raise / Lower / Smooth (terraforming), and Erase (restores the plot floor — custom floors included — and refills holes).
Brush dials: size, density, fade, Surface vs Ball mode, a "paint over only X" mask, and a 9-slot weighted palette (duplicates = more common).
Placement that respects shape. Half-blocks (slabs, carpets, trapdoors…) rest on top of the ground while full blocks replace it — decided by real collision shape, so modded blocks work too. Buttons and levers lie flat. Splatter/spray never stack upward. Wall only paints genuinely exposed faces.
Particle previews. A radius ring shows where your brush will land; the editor wand shows a green outline around your selection.
Aim where you look. Shapes build centered on the block you're aiming at (gold marker still takes priority) — no more sealing yourself inside your own sphere — and /plot paste lands at your aim point.
Measuring: up to 4 tapes at once, and /plot measure opens the measuring tools directly.
More: undo history deepened to 10 (each brush stroke = one undo entry), mob-escape-action config (teleport escaped plot mobs home, or despawn them), merged-plot floor changes now cover the dissolved road strips, and the internals were reorganized with a version-compatibility layer — groundwork for supporting more Minecraft versions.
Everything is plot-jailed and undoable, and works for Java + Bedrock (Geyser) with zero client mods — as always.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3IUvAZA3:iidOBo5X"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3IUvAZA3:iidOBo5X"
}

