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0.1.10+26.2
Compatibility
Required content
Changes
0.1.10 — new manage-gamemode config option (default true).
When false, FabricPlots never touches player gamemode — for servers where another mod owns it, e.g. Dimensional Inventories with a gameMode set on its dimension pools. Two mods both forcing gamemode on dimension change was the root cause of players getting stuck in creative: the other mod flipped the player first, and FabricPlots's handling fought it on exit.
If Dimensional Inventories manages your plot world's gamemode, set manage-gamemode=false in config/fabricplots.properties; otherwise leave it on and don't give DI pools a gamemode.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3IUvAZA3:sVHGpvmP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3IUvAZA3:sVHGpvmP"
}

