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Minecraft: Java Edition
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Changelog
Fall Potion – Effect Formulas (v1.2.0+mc1.21.11)
All effects apply only when the entity has the status effect fall-potion:fall_effect.
The amplifier level a is the effect level (0, 1, 2, …).
Changes from Previous Version (hardcoded values → linear scaling)
- Before (v1.0.x): Fall damage multiplier was fixed (e.g., I=2×, II=4×).
Jump height and gravity were also fixed per potion type. - Now (v1.2.0+): All effects scale linearly with the amplifier level.
This allows any level (0–255) to have proportionally stronger/weaker effects, and enables commands like/effect give @p fall-potion:fall_effect 60 5 trueto give a custom strength.
1. Fall Damage Multiplier
Formula: multiplier = a + 1
Final fall damage = original damage × multiplier.
| Amplifier (a) | Multiplier |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 3 |
| 3 | 4 |
| ... | ... |
Note: No base multiplier; damage increases by +100% per level.
2. Safe Fall Distance Reduction
The raw fall distance is increased before damage calculation, effectively lowering the safe threshold.
Formula:
- If
a = 0→ increment = 0 - If
1 ≤ a ≤ 3→ increment = 5.5 - If
a ≥ 4→ increment = 6.0
Modified fall distance = original fall distance + increment.
Effective safe distance = 3 - increment.
| Amplifier (a) | Increment | Effective Safe Distance |
|---|---|---|
| 0 | 0.0 | 3.0 (vanilla) |
| 1 – 3 | 5.5 | -2.5 (any fall hurts) |
| ≥4 | 6.0 | -3.0 (even more severe) |
3. Gravity Acceleration (during free fall)
When the entity is airborne and moving downward (vertical velocity < 0), the downward speed is multiplied by:
Formula: gravity multiplier = 1 + 0.05 × (a + 1)
| Amplifier (a) | Gravity Multiplier |
|---|---|
| 0 | 1.05 |
| 1 | 1.10 |
| 2 | 1.15 |
| 3 | 1.20 |
| ... | ... |
4. Jump Height Reduction
The initial upward velocity when jumping is reduced:
Formula: jump factor = max(0.2, 0.76 - 0.05 × a)
Jump velocity = 0.42 × jump factor (vanilla jump velocity ≈ 0.42).
Actual jump height ≈ (velocity)^2, so the relationship is quadratic.
| Amplifier (a) | Jump Factor | Approx. Jump Height (vanilla = 1.25 blocks) |
|---|---|---|
| 0 | 0.76 | ~0.95 blocks (76%) |
| 1 | 0.71 | ~0.89 blocks (71%) |
| 2 | 0.66 | ~0.83 blocks (66%) |
| 3 | 0.61 | ~0.76 blocks (61%) |
| ... | ... | ... |
| ≥12 | 0.20 (min) | ~0.25 blocks (20%) |
Implemented in LivingEntityMixin for Minecraft 1.21.11 (Fall Potion v1.2.0+mc1.21.11).


