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1.2.0+mc1.21.11
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Fall Potion – Effect Formulas (v1.2.0+mc1.21.11)
All effects apply only when the entity has the status effect fall-potion:fall_effect.
The amplifier level a is the effect level (0, 1, 2, …).
Changes from Previous Version (hardcoded values → linear scaling)
- Before (v1.0.x): Fall damage multiplier was fixed (e.g., I=2×, II=4×).
Jump height and gravity were also fixed per potion type. - Now (v1.2.0+): All effects scale linearly with the amplifier level.
This allows any level (0–255) to have proportionally stronger/weaker effects, and enables commands like/effect give @p fall-potion:fall_effect 60 5 trueto give a custom strength.
1. Fall Damage Multiplier
Formula: multiplier = a + 1
Final fall damage = original damage × multiplier.
| Amplifier (a) | Multiplier |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 3 |
| 3 | 4 |
| ... | ... |
Note: No base multiplier; damage increases by +100% per level.
2. Safe Fall Distance Reduction
The raw fall distance is increased before damage calculation, effectively lowering the safe threshold.
Formula:
- If
a = 0→ increment = 0 - If
1 ≤ a ≤ 3→ increment = 5.5 - If
a ≥ 4→ increment = 6.0
Modified fall distance = original fall distance + increment.
Effective safe distance = 3 - increment.
| Amplifier (a) | Increment | Effective Safe Distance |
|---|---|---|
| 0 | 0.0 | 3.0 (vanilla) |
| 1 – 3 | 5.5 | -2.5 (any fall hurts) |
| ≥4 | 6.0 | -3.0 (even more severe) |
3. Gravity Acceleration (during free fall)
When the entity is airborne and moving downward (vertical velocity < 0), the downward speed is multiplied by:
Formula: gravity multiplier = 1 + 0.05 × (a + 1)
| Amplifier (a) | Gravity Multiplier |
|---|---|
| 0 | 1.05 |
| 1 | 1.10 |
| 2 | 1.15 |
| 3 | 1.20 |
| ... | ... |
4. Jump Height Reduction
The initial upward velocity when jumping is reduced:
Formula: jump factor = max(0.2, 0.76 - 0.05 × a)
Jump velocity = 0.42 × jump factor (vanilla jump velocity ≈ 0.42).
Actual jump height ≈ (velocity)^2, so the relationship is quadratic.
| Amplifier (a) | Jump Factor | Approx. Jump Height (vanilla = 1.25 blocks) |
|---|---|---|
| 0 | 0.76 | ~0.95 blocks (76%) |
| 1 | 0.71 | ~0.89 blocks (71%) |
| 2 | 0.66 | ~0.83 blocks (66%) |
| 3 | 0.61 | ~0.76 blocks (61%) |
| ... | ... | ... |
| ≥12 | 0.20 (min) | ~0.25 blocks (20%) |
Implemented in LivingEntityMixin for Minecraft 1.21.11 (Fall Potion v1.2.0+mc1.21.11).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RnILMyeW:FIxJ5Zv1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RnILMyeW:FIxJ5Zv1"
}

