All versions
1.1.1
Release
Fantasy Illagers v1.1.1 | 1.21.123 hours ago 26
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Additions & Improvements
- Added Abyssal Compact.
- Added the "Makeover Challenge!" advancement.
- Added 4 new expressions for Shades.
- Occultists now have a 5 second cooldown when summoning a Shade.
- Added Chef Hat.
- Vampire Chefs now have a 50% chance to spawn wearing a Chef Hat.
- Added Golden Cheese Slice.
- Added Gray and White Feral Rat variants.
- Feral Rats can now be cured back into Rats.
- Added the "Ched Chem" advancement.
- Added Zombicorn.
- Added 4 new Unicorn Horns.
- Added Unicorn Wands.
- Added "Prototype - CG0" Painting.
- The Devourer can now sometimes dodge an attack.
- The Devourer now has an animation when summoned at the Altar of Blood.
- The Devourer now inflicts the Enthralled effect when it hits you, instead of when you hit it.
- The Devourer's Keep will now always generate with a Blood Debt I Enchanted Book inside.
- The Distortioner's Hut will now generate with a chest.
- Horizontal Silver Chains will now connect to vertical chains of any type placed below them for parity with Mel's Vanilla+.
- Reduced the amount of silver flame particles the Metallic Burn effect emits.
- Adjusted the Weakness inflicted by the Metallic Burn effect to be level 1 to be more balanced.
- Shade's faces are now emissive textures.
- Feral Rat's eyes are now emissive textures.
- Updated the models of the Vampire, Vampire Chef and Devourer.
- Updated the Disceptre item texture.
- Updated the Pitchfork item texture.
- Updated the Sacrificial Blade item texture.
- Updated the texture of blocks displayed on Blueprints in the Engineering Table's UI.
- Updated the textures of each mob's spawn egg.
- Renamed the "Skeleton Unicorn" to "Skelecorn".
- Spears are only obtainable with commands.
Fixes
- Fixed missing blocks in the Devourer's Keep, Suspicious Shack and Distortioner's Hut when playing on 1.20.1.
- Fixed Shades summoned by an Occultist not protecting the Occultist from attackers other than a Player.
- Fixed the Machinist sometimes not fighting back when its Mech Suit is attacked.
- Fixed the Devourer sometimes failing to attack until it equips the Devourer's Scythe.
- The Devourer can no longer be summoned if another Devourer is nearby.
- Fixed the Devourer's Temptation being consumed when used in peaceful.
- Fixed the Alchemy Table not allowing another Orb to be created until the output slot is empty.
- Fixed the Devourer, Feral Rat, Machinist, Machinist's Mech Suit, Rat, Unicorn, Skelecorn and Vampire not becoming entirely invisibile when the have Invisibility.
- Fixed Vex and Warden being affected by the Metallic Burn effect.
- Fixed Ribbot collapsing Weak Planks.
- Fixed Breeze, Creaking and Ribbot having blood particles when attacked/killed by Vampires.
- In 1.20.1 the small and large Distortion effects now work so long as the Pehkui mod is also loaded.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iA8FNTYW:gGkTiG8t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iA8FNTYW:gGkTiG8t"
}

