Tags
Creators
Details
1.0.2
Compatibility
Changes
New Mobs, Events and Features
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Fixed a crash that could happen with sounds from other mods
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Added friendly wizard - custom attacks and audio (can become follower if you play with Villagers Reborn)
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Added healer - heals you if you have low health and has regeneration I effect if you are close (can become follower if you play with Villagers Reborn)
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Added hostile Shadow mob, can also spawn in the Nether and in the End
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Shadow mob can also spawn mounted on flying phantoms
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Some event villagers now spawn with vanilla trades
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Added adventurers event that spawn with weapons and may have armor - new skins
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Lone ice travelers may now be accompanied by a wolf companion
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Camping villagers can now sit around the campfire and don't despawn if you break the campfire
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Added a placed torch to the miner world event
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Added glowing eyes and red particles to vampires
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Removed the vampire skin from witches
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Adjusted the dwarf model and added 4 new dwarf skins
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Added 5 bandit skins
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Reduced village guards to 4 guards and 1 leader
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Event villagers no longer despawn if the player sets them to follow or stay at least once
Spawn changes
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Rework of spawns
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Hostile mobs are now more likely to spawn at night in swamps, dark forest, and eerie biomes - those biomes are now more hostile so be careful
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Slightly reduced how often orcs, elves, dwarves, knights, evil knights, and bandits spawn naturally with hidden values (weights are the same)
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Increased events and skirmishes delay and cooldown so they happen less often
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Improved world event spawning so events are less likely to appear on roofs or in places they shouldn't
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Events and skirmishes can't happen around you if you stay for 5 minutes in that area (50 blocks) - 8 minutes in villages
(These spawn changes are still being tested so feedback is very welcome!)
Config
- Recommended deleting your current "villagerpatrols.toml" file so the new config changes apply correctly
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zPjzMzn9:kUiVBWZh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zPjzMzn9:kUiVBWZh"
}

