Tags
Creators
Details
Licensed MIT
Published 2 years ago
All versions
26.1-3.6.0
Release
Farmer's Delight Refabricated 3.6.0 - 26.1.22 months ago 1,458
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Changelog
- Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow).
- Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher.
- This is due to the below change.
- Replaced Fabric ASM as a dependency with a enum extending class tweaker.
- Moved Farmer's Delight specific tags to
vectorwing.farmersdelight.refabricated.FDRefabricatedTagspackage. The original fields are now deprecated and redirect over to this class.- The deprecated fields will be removed when the
26.1branch is updated.
- The deprecated fields will be removed when the
- Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge.
- Removed the
farmersdelight:survives/*andfarmersdelight:does_not_survive/*block tags in favor of vanilla's supports plant block tags. - Added
farmersdelight:grows_mushroom_coloniesblock tag, deprecating the originalfarmersdelight:mushroom_colonies_growable_ontag.
Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.
1.3.0
Additions
- New items:
- Onion Soup - A simple dish made with Onions, Milk and Bread;
- New blocks:
- Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be placed as a block, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
- From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
- All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
- New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;
- New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;
Updates
- The Cutting Board has been redesigned:
- It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are
planted_from_below:- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between
tomatoes(old block) andtomatoes_on_rope(new):- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing
tomatoeswithropelogged=truewill have a "pale" appearance, and convert intotomatoes_on_ropeon random ticks; - Ropes left behind by
tomatoes_on_ropeshould now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of
CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Instead of a blockstate, grown tomato vines are now divided between
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now check for the
farmersdelight:terraintag when generating; - Wild Rice now checks for the
minecraft:dirttag when generating;
- Wild Tomatoes now check for the
- The following recipes were updated:
- Kelp Rolls now accept any
forge:vegetables(1.20.1) orc:foods/vegetable(1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any
forge:raw_meat(1.20.1) orc:foods/raw_meat(1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single
<wood>_furniturerecipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Wood furniture salvaging became a single
- Kelp Rolls now accept any
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with theforge:tools/knivestag for crafting (Cutting Board);knife_harvest: Checked together with thefarmersdelight:tools/knivestag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
- (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
- (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
- (1.21+) Fix Rope being non-extendable when hanging under a Bell;
Removals
- The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags:raw_meat,raw_fishes,mushroomsandvegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced byforge:raw_meatwhen making Dog Food;- (1.21+)
c:foods/milk: Deprecated in favor ofc:drinks/milk;
Translations
- Updated:
- id_id (thanks, barabestfriend!);
- ru_ru (thanks, TheGridExpert!);
- uk_ua (thanks, TheGridExpert!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement
RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added
setNamespace(string)to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The
save(consumer)method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set throughsetNamespace(string);- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- They now implement
- FD's recipes now call for
assemble()in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the
toolfield (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the
hasFoodEffectTooltipparameter totrue, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlockis an extension ofFeastBlockfor feasts with directional consumption shapes. You provide an array of shapes, andShapeUtilswill calculate and cache rotations for them;- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use
FeastBlock.
- The following model files were renamed, to make it clearer they're meant to be templates:
bush_crop->template_bush_cropcrop_cross->template_crop_cross;crop_with_rope->template_crop_with_rope;pie->template_pie;pie_slice[1-3]->template_pie_slice[1-3];
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7vxePowz:Mf4DFG83"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7vxePowz:Mf4DFG83"
}



