Farmer's Delight

Farmer's Delight

Mod

A cozy expansion to farming and cooking!

Client and server DecorationEquipmentFood

508.2k downloads
713 followers
Created2 years ago
Updated3 months ago

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Farmer's Delight 1.2.2 - 1.18.2

Changelog

1.2.2

Additions

  • Added compatibility with the origins:meat tag from the Origins mod:
    • Carnivorous foods not defined as meat() in properties;
    • Bacon and Eggs;
  • Added some items to Create Crafts & Additions tags: createaddition:plants and createaddition:plant_foods (thanks, moltenwolfcub!);
  • Added Onions to the tconstruct:seeds tag from Tinker's Construct, to replant with Harvest modifiers;
  • New tags:
    • farmersdelight:terrain: Blocks commonly present in biome surfaces. Populated by minecraft:dirt and minecraft:sand, and used for wild crop generation;
    • farmersdelight:horse_feed_tempted: Entities which will be tempted by Horse Feed when held;
    • farmersdelight:serving_containers: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;

Updates

  • Updated the Rope recipe to require 2 straw only, and output 4 units;
  • Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
  • Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
  • Updated the JEI widget for cooking recipes:
    • Slightly smaller size, to fit more recipes per page;
    • Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
  • Updated create:upright_on_belt with newer FD drinks;
  • Updated fan_heaters to passive_boiler_heaters, according to Create 0.5 specs;
    • (1.18.2) fan_heaters is still present for legacy compatibility with Create 0.4;
  • Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as minecraft:sand, instead of hardcoded to normal sand;
  • Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
  • Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
  • Ropes can now support center-hanging blocks beneath them, such as Lanterns;
  • Tomato Seeds are now associated as an item for both tomatoes and budding_tomatoes (thanks, RaymondBlaze!);

Fixes

  • Fix Wild Crops not generating in biomes from biome mods:
    • Removes the check for forge:is_overworld on placed features, since the tag is unused by most mods;
    • (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
  • Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
  • Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
  • Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
  • Fix roped Tomato Vines being destroyed by water, deleting the rope;
  • Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
  • Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);

Translations

  • Updated:
    • ru_RU (thanks, Edarlingen!);
    • es_ES (thanks, GerardPolloRebozado!);

Files

FarmersDelight-1.18.2-1.2.2.jar(2.6 MiB) Primary Download

External resources



Project members

vectorwing

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID