1.2.8
Additions
- New item tags:
#meals
- Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;#drinks
- Groups drinkable FD items that are not potions;#feasts
- Groups the full forms of feasts. Their portions reside in#meals
;
Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1:
forge:buckets/water
(unofficial); - 1.21.1:
c:buckets/water
;
- 1.20.1:
- Added knives to the
breaks_decorated_pots
tag; - Updated integration with
create:upright_on_belt
to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the
meals
tag, but does not update with the tag itself;
- The meals reflect the "vanilla FD" entries in the
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and
turnToDirt
converting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed
storage_blocks
tags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
Translations
- Updated:
- es_es (thanks, GGlangf!);
- zh_cn (thanks, NumberSir!);
- zh_tw (thanks, DEEMsss!);
1.2.7
Updates
- Knives are now effective at mining Cactus;
- Knives can now instamine Bamboo, just like a Sword;
- Added the following blocks to the
unaffected_by_rich_soil
tag:- Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
- Added
storage_blocks/<material>
tags for each storage block (crates, bags, bales) in the mod:- In 1.20.1, the namespace is
forge
; - In 1.21.1, the namespace is
c
;
- In 1.20.1, the namespace is
- Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the
unaffected_by_rich_soil
tag;
Fixes
- Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
- (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;
Translations
- Updated:
- es_cl (thanks, Ganbare-Lucifer!);
- id_id (thanks, ichirei!);
- zh_cn (thanks, Boshigiri!);
1.2.6
Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
Fixes
- Fix Skillet's default block state having
waterlogged=true
; - Fix
tomatoes
not having a map color; - (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
- (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
- (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;
Translations
- Added:
- en_nz (thanks, XlosVSM!);
- vp_vl (thanks, SquareScreamYT!);
- Updated:
- es_mx (thanks, cerealconjugo!);
- ja_jp (thanks, Abbage230!);
- zh_cn (thanks, NumberSir!);
1.2.6
Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
Fixes
- Fix Skillet's default block state having
waterlogged=true
; - Fix
tomatoes
not having a map color;
Translations
- Added:
- en_nz (thanks, XlosVSM!);
- vp_vl (thanks, SquareScreamYT!);
- Updated:
- es_mx (thanks, cerealconjugo!);
- ja_jp (thanks, Abbage230!);
- zh_cn (thanks, NumberSir!);
1.2.5
Additions
- Farmer Villagers are now capable of planting and harvesting FD crops!
- They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
- Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
- Added tag:
farmersdelight:campfire_signal_smoke
. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
Updates
- Knives are now effective at mining Pumpkins (normal and carved) and Melons;
- Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
- Added Canvas Signs to the vanilla
signs
andhanging_signs
item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
- Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
tomatoes
were temporarily removed from thecrops
tag, as bee pollination was breaking ropelogged vines unpredictably;- This will likely be addressed in the next major release;
Fixes
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
- (1.21) Fixed Kelp Roll (whole) having wrong food stats;
- (1.21) Fixed Skillet not being enchantable in an anvil;
- (1.21) Fixed Knives being unable to receive Knockback and Looting;
- (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
- (1.21) Fixed Skillets not losing durability when attacking mobs;
Translations
- Added:
- be_by (thanks, observr1!)
- da_dk (thanks, gohkenytp!)
- en_gb (thanks, akkini1!)
- tok (thanks, PiggyDr!)
- Updated:
- de_de (thanks, joernott and DaLumma!)
- es_ar (thanks, axperty!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, konumatakaki and EndilCrafter!)
- ko_kr (thanks, smoong951!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
- vi_vn (thanks, godkyo98!)
- zh_cn (thanks, DuckDuckStudio!)
- zh_tw (thanks, DuckDuckStudio and FuGu0416!)
1.2.5
Additions
- Farmer Villagers are now capable of planting and harvesting FD crops!
- They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
- Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
- Added tag:
farmersdelight:campfire_signal_smoke
. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
Updates
- Knives are now effective at mining Pumpkins (normal and carved) and Melons;
- Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
- Added Canvas Signs to the vanilla
signs
andhanging_signs
item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
- Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
tomatoes
were temporarily removed from thecrops
tag, as bee pollination was breaking ropelogged vines unpredictably;- This will likely be addressed in the next major release;
Fixes
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
Translations
- Added:
- be_by (thanks, observr1!)
- da_dk (thanks, gohkenytp!)
- en_gb (thanks, akkini1!)
- tok (thanks, PiggyDr!)
- Updated:
- de_de (thanks, joernott and DaLumma!)
- es_ar (thanks, axperty!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, konumatakaki and EndilCrafter!)
- ko_kr (thanks, smoong951!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
- vi_vn (thanks, godkyo98!)
- zh_cn (thanks, DuckDuckStudio!)
- zh_tw (thanks, DuckDuckStudio and FuGu0416!)
1.2.4a (1.21)
Fixes
- Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
- Fix sporadic CME crash due to item override registration;
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
Translations
- Updated:
- de_de (thanks, DaLumma!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, EndilCrafter!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
- (1.21) All
forge
tags have been updated to thec
namespace, with a few changes and additions:- Updated many tags to reside within the
c:foods/
subgroup, except forc:crops/grain
, since the items are inedible; - Many tags which had specific subgrouping were sunsetted.
- For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
- Removed
farmersdelight:wolf_prey
, in favor of usingc:foods/raw_meat
instead; - Added
c:foods/safe_raw_fish
, a version ofc:foods/raw_fish
which does not include Pufferfish;
- Updated many tags to reside within the
1.2.4
Updates
- The Cooking Pot item now displays more information than before:
- A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
- The tooltip will display the stored food's item sprite alongside its name;
- When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
Fixes
- (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
- Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
- Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
- Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
- Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
Translations
- Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
- Added:
- sv_SE (thanks, Bjorkan!);
- Updated:
- es_MX (thanks, CerealConJugo!);
- fr_FR (thanks, leagris!);
- ja_JP (thanks, EndilCrafter!)
- ru_RU (thanks, VGamerGroup!);
- uk_UA (thanks, unroman!);
- zh_CN (thanks, NumberSir);
- zh_TW (thanks, Lobster0228!);
Additions
- Added certain blocks to the
create:brittle
tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags:
farmersdelight:flat_on_cutting_board
: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during
maxStackSize()
calls; - The
overrideAllSoupItems
config option has been removed, due to performance and usability concerns;
- Changes are now done on game start, rather than calculated during
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the
flat_on_cutting_board
tag will be used instead. Wrongly-angled items should be added to this tag;
Translations
- Updated:
- ko_KR (thanks, Yusi0!);
- pl_PL (thanks, jogurciQ!);
1.2.2
Additions
- (1.20) Added Hanging Canvas Signs;
- (1.20) Added Cherry and Bamboo Cabinets;
- (1.20) Added salvaging recipes for Cherry and Bamboo furniture;
- Added compatibility with the
origins:meat
tag from the Origins mod:- Carnivorous foods not defined as
meat()
in properties; - Bacon and Eggs;
- Carnivorous foods not defined as
- Added some items to Create Crafts & Additions tags:
createaddition:plants
andcreateaddition:plant_foods
(thanks, moltenwolfcub!); - Added Onions to the
tconstruct:seeds
tag from Tinker's Construct, to replant with Harvest modifiers; - New tags:
farmersdelight:terrain
: Blocks commonly present in biome surfaces. Populated byminecraft:dirt
andminecraft:sand
, and used for wild crop generation;farmersdelight:horse_feed_tempted
: Entities which will be tempted by Horse Feed when held;farmersdelight:serving_containers
: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
Updates
- (1.20) Updated tags to the newest conventions in 1.20:
replaceable
andreplaceable_by_trees
: Sandy Shrub;
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated
create:upright_on_belt
with newer FD drinks; - Updated
fan_heaters
topassive_boiler_heaters
, according to Create 0.5 specs;- (1.18.2)
fan_heaters
is still present for legacy compatibility with Create 0.4;
- (1.18.2)
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as
minecraft:sand
, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both
tomatoes
andbudding_tomatoes
(thanks, RaymondBlaze!);
Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for
forge:is_overworld
on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Removes the check for
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);
1.2.2
Additions
- Added compatibility with the
origins:meat
tag from the Origins mod:- Carnivorous foods not defined as
meat()
in properties; - Bacon and Eggs;
- Carnivorous foods not defined as
- Added some items to Create Crafts & Additions tags:
createaddition:plants
andcreateaddition:plant_foods
(thanks, moltenwolfcub!); - Added Onions to the
tconstruct:seeds
tag from Tinker's Construct, to replant with Harvest modifiers; - New tags:
farmersdelight:terrain
: Blocks commonly present in biome surfaces. Populated byminecraft:dirt
andminecraft:sand
, and used for wild crop generation;farmersdelight:horse_feed_tempted
: Entities which will be tempted by Horse Feed when held;farmersdelight:serving_containers
: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
Updates
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated
create:upright_on_belt
with newer FD drinks; - Updated
fan_heaters
topassive_boiler_heaters
, according to Create 0.5 specs;- (1.18.2)
fan_heaters
is still present for legacy compatibility with Create 0.4;
- (1.18.2)
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as
minecraft:sand
, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both
tomatoes
andbudding_tomatoes
(thanks, RaymondBlaze!);
Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for
forge:is_overworld
on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Removes the check for
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);