Tags
Creators
Details
26.08.07-1.21-neoforge
Compatibility
Required content
Changes

✨ What's New:
- The player will not lose their inventory items on death, instead, they will lose hearts that can be recovered by eating golden apples.
- Phantoms will not spawn anymore.
- Zombies are scared of any light sources and will run away from them.
- Zombies, skeletons, and endermans spawn in the overworld.
- Creepers and spiders spawn in caves.
- All monsters have less health.
- Mobs only drop loot and XP when directly killed by a player to discourage passive mob farms.
- Endermen always drop a pearl and drop less XP to discourage enderman farms.
- Untamed cats don't run away from the player.
- TNT can be thrown when the player has flint and steel and TNT blocks on their hands.
- Minecarts can be placed without using rails.
- Multijump, dash, and smash enchantments.
- Items crafted with dyes can be placed in water cauldrons to wash them back to their base color.
- Tools and weapons can be always repaired.
- Days and nights are longer.
- Configuration file and configuration screen to edit whatever the player wants with support for Cloth Config API.
Some features in this new version have been inspired from the Matcha Flavoured datapack by klei_wright and cauldron functionality was taken from the Adding Features to Minecraft That Just Make Sense video by Nekoma.
🛠️ Minor Changes:
- Changed name from Farming Experience Tweaks to Farming Experience Core.
- Farming Experience Core now detects correctly if the player is running the modpack from CurseForge or Modrinth.
- A warning message will now display if the player does not have Farming Experience installed.
❤️ Love the Modpack? Support it!
- If you're enjoying your time with Farming Experience and want to help keep it growing, consider leaving a small donation via PayPal. Every bit helps and is truly appreciated!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:r021Om9k:HwpJqtFG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:r021Om9k:HwpJqtFG"
}

