All versions
0.1.0
Alpha
Fatepath 0.1.03 months ago 30
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
NeoForge
Supported environments
Client and server
Changes
Added
Combat & Spells
- Undead Summon: Learn the skill to call zombies, skeletons, and more into battle; higher ranks bring more summons and longer duration
- Skull permanent summons (rank 4+): With the matching mob head in your main hand, summon one permanent copy of that mob (stats scale with rank); each rank has a cap on how many permanent summons you can keep
- Summon control: Right-click your own summon with an empty hand to toggle Follow and Stay; staying summons hold position and won’t chase on their own, following ones move with you and teleport if too far
- Block Counter: After a successful shield block, your next melee hit deals bonus damage
- Fireball: New trail and visual polish
- Emerald Staff: New item tied into the mana system
Talents
- Charmer: Better villager trade prices
- Malice: Neutral mobs in the world may turn hostile toward you
- Hero’s Destiny: Unlocks the hero skill path
UI
- Spell bar and mana bar HUD can be customized on the client (position, style, etc.)
- Mana bar display and textures improved
Progression
- Tweaks and additions to how some actions grant XP and TXP (skill XP)
Changed
- Spell cooldown feedback refined
- Swift Surge and exploration speed values tuned
- Talent names and descriptions updated
Fixed
- Talent upgrade feedback messages
- Summons no longer hurt each other when they share the same owner (including skull summons like piglins)
- Passive effects (night vision, fire resistance, water breathing) no longer drop unexpectedly when drinking milk
新内容
战斗与法术
- 亡灵召唤:学习对应技能后,可召唤僵尸、骷髅等协助作战;等级越高,数量与持续时间越强
- 头颅永久召唤(4 级起):主手持有对应生物头颅施法,可永久召唤 1 只该生物(属性随等级提升);各等级有永久召唤数量上限
- 召唤物操控:空手右键自己的召唤物,可在「跟随」与「待命」之间切换;待命时不主动追击,跟随时会随你移动并在过远时传送
- 格挡反击:盾牌成功格挡后,下一次近战攻击造成额外伤害
- 火球:新增火球尾迹等视觉效果
- 绿宝石法杖:新物品,与魔力系统配合使用
天赋
- 万人迷:村民交易更优惠
- 厄·恶意:世界中的中立生物可能对你产生敌意
- 勇者之命:解锁勇者专属技能路线
界面
- 技能栏与魔力条 HUD 支持客户端自定义(位置、样式等)
- 魔力条显示与纹理优化
成长
- 部分行为的经验与 TXP(技能经验)获取规则调整与补充
调整
- 法术冷却提示方式优化
- 迅涌、探索速度等数值微调
- 天赋名称与描述文案更新
修复
- 天赋升级时的提示与反馈
- 召唤物不再误伤同主人的其他召唤物(含头颅召唤的猪灵等)
- 部分被动效果(夜视、耐火、水下呼吸)不再被喝牛奶意外清除
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f1rp5vNb:TUp1dXOA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f1rp5vNb:TUp1dXOA"
}

