0.2.0
Compatibility
Changes
本次为破坏性更新,更新后将无法兼容旧版本!
**This is a breaking update; it will be incompatible with all previous versions after upgrading! **
Added
Combat & Spells:
- Ice Cone
- Radiant Lance
- Evoker Fangs (branches: Fang Barrage, Fang Circle)
- Wither Mist
- Undead Summon (branches: Undead Legion, Legion Stats, Advance Speed, Lasting Undead, Daywalking Undead)
Talents & Destiny:
- Heat Tolerance
- Self-Regeneration
- Rimuru
- Hero
World:
- Oak village well (does not generate in badlands)
UI & Systems:
- Magic tier shown in talent/skill details (Beginner → God);
- Skill bar and mana bar HUD gain display modes (always / contextual / never) in addition to position
Changed
- Charmer renamed to Amiable
- Poison Resistance aligned to the same growth rules as Heat Tolerance;
- Undead Summon redesigned around branch skills; piglins removed from the default summon lineup;
- Skill wheel is an overlay — move while selecting and casting
- Broader spell VFX polish (projectiles, beams, channels, etc.)
- Spell cast success no longer spams chat
Fixed
- Switching talents/skills no longer gets stuck or applies the wrong entry
- Oak well avoids generating in badlands
新内容
战斗与法术:
- 冰锥术
- 辉光梭
- 唤魔尖牙(分支:尖牙连刺、尖牙环刺)
- 凋零迷雾
- 亡灵召唤(分支:亡灵军团、军团属性、推进速度、持久亡灵、日行亡灵)
天赋与命运:
- 耐热性
- 自我再生
- 利姆鲁
- 勇者
世界:
- 橡木村庄水井(恶地生物群系不会生成)
界面与系统:
- 法术在天赋/技能详情中显示魔法分级(初级 → 神级);
- 技能栏与魔力条 HUD 除位置外,新增显示模式(始终 / 按情境 / 从不)
调整
- 万人迷 更名为 亲民
- 抗毒性 与耐热性对齐为同一套成长规则;
- 亡灵召唤 改为分支技能成长;默认召唤线移除猪灵;
- 技能轮盘改为叠加层,选技与施法时可移动
- 多系法术视觉表现加强(弹道、光束、引导等)
- 施法成功不再刷屏聊天提示
修复
- 切换天赋/技能时不再卡住或错绑条目
- 橡木水井避免生成在恶地
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f1rp5vNb:toD59AUF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f1rp5vNb:toD59AUF"
}

