1.0.2+1.16.2
Compatibility
Changes
This update overhauls the fence detection system one more time, resulting in better uppering and with less checks than before!
Changelog:
Switched the fence detection system with one based on the player's yaw and math, only checking what's necessary
Fixed obstacles not halting the fence detection system
Fixed non-air small blocks above fences stopping the fence checks
The Jump Boost potion effect now disables the fence checks
Reorganized the internal code
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OVHXGtu4:TgZTyNQH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OVHXGtu4:TgZTyNQH"
}

