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Licensed ARR
Published last month
Updated 2 weeks ago
All versions
0.6.1+26.3-neoforge
Release
FFModsSubfolders 0.6.1 (NeoForge 26.3)2 weeks ago 18
Compatibility
Minecraft: Java Edition
26.3
Platform
NeoForge
Supported environments
Client-side
Server-side
Changes
- Fixed a leftover temporary file piling up in your temp folder on every launch on Windows. The mod now keeps these files in
.cache/ffmodsubfoldersin your game folder and cleans up unused ones. - One unreadable subfolder no longer stops the rest of your subfolders from being scanned.
- Mods with early startup services (such as Sodium's graphics workaround) now log a warning on every supported version when placed in a subfolder; keep them directly in
mods. - The startup message now says when subfolder scanning is turned off.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V4m4d57a:5ecqVYl3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V4m4d57a:5ecqVYl3"
}

