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Licensed LGPL-3.0-only
Published 3 months ago
Updated 3 weeks ago
All versions
1.1
Release
Find me 1.13 months ago 18
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Find me Changelog
1.1 Hotfix - 2026-06-13
Death List
- When a creature dies, it is no longer kept in the companion/mount radial menus, but moved to the death list.
- Dead creatures are displayed as a greyed-out preview of the original model, with the name formatted as
Name (Dead). - The death list has its own GUI that can be opened separately.
- In the death list, left-click to open a preview as it appeared when alive; right-click to edit or remove the entry directly from the death list.
- Fixed issues where dead creatures could not be deleted from either the management list or the death list.
- Added compatibility for mods that replace a dead creature with a corpse entity, reducing false positives where living creatures are mistakenly added to the death list.
Mount Switching & Rescue
- When switching mounts, the old mount is no longer recalled before the player actually mounts the new one, preventing the player from falling.
- Fixed issues where large / multi‑part mounts could prematurely trigger switching due to collisions between their head/tail and other mounts.
- Mount collision detection now more accurately checks the entity body, parts, and custom contact segments near the player, reducing false triggers on large dragons.
- When switching mounts mid‑air, the new mount accelerates toward the player based on the player’s actual movement speed.
- Speed detection no longer relies solely on
DeltaMovement; the player’s real horizontal displacement between the previous tick and the current tick is the primary factor, improving compatibility with special flying mounts. - Default approach speed for flying mounts has been increased.
- If the mount has not caught up to the player after 5 seconds, approach speed is boosted to 3x as a fallback.
- Increased the timeout for failed mount switching, so the fallback acceleration has time to trigger before the switch fails.
- Fixed a risk where the previous mount would disappear from the radial menu or be incorrectly moved to the death list after a switch.
- Retained automatic dismount (shift) as a last‑resort measure, but prevented it from triggering too early and interfering with normal switches.
Summoning & Recalling
- Space checking before summoning/switching now calculates the actual target point first, then checks whether that point is suitable.
- When the target point lacks space, the mod searches for a nearby usable location, reducing cases where summoning fails even though a valid spot exists.
- Switching from a flying mount to a land/aquatic mount in mid‑air now follows a logic similar to rescue: the new mount spawns at an appropriate location and then approaches the player.
- Fixed an issue where some land pets would spawn next to the player mid‑air and fall straight down after a switch.
Preview GUI
- The radial menu preview now reuses the same rendering method as the management GUI, reducing inconsistencies between different interfaces.
- Preview entities are frozen on the first idle frame, reducing twitching of heads, bodies, or parts.
- The preview now strips dynamic state NBT such as position, velocity, passenger, vehicle, leash, and UUID, preventing live state from polluting the preview.
- For Saints Dragons, a cleaner display NBT is used, reducing jitter caused by live or mounted states.
- For Ice and Fire dragons (fire, ice, lightning), added a fallback preview scale for large creatures, preventing the name from being obscured or the model from being too large to see.
- The detail preview area has been enlarged, and the camera drag range has been expanded.
- Right‑click drag now rotates the camera view, and the drag direction has been corrected.
Management GUI & Display
- The death list GUI now uses a softer, more transparent colour scheme.
- The GUI layout is now dynamic, preventing the interface from covering text below it while maintaining a gap from the bottom of the screen.
- Fixed name truncation issues when names are too long.
- When using a custom note, the background text is now obscured, preventing the note layer and the text behind it from overlapping.
Commands & Debug
- Added a command to directly tame the target creature, making it easier to test creatures from other mods.
- Fixed an issue where previously added commands could not be used in‑game.
Compatibility Adjustments
- Removed the special prefix‑based handling for large Saint's Dragons models, preferring to use general size/collision logic.
- Collision detection for large, multi‑part entities has been generalised, reducing reliance on entity name keywords.
- Mount classification now increasingly trusts actual behaviour: a creature is automatically added to mount logic only if the player has actually ridden it.
- Flying/swimming detection now prioritises entity class, behaviour, and aquatic classification, using configuration only as a fallback.
Known Notes
- Some mod mounts that completely bypass vanilla riding, movement, or collision logic may still require manual configuration.
- Preview of large multi‑part creatures may still be affected by the mod’s own animation system, but dynamic states have been cleaned as much as possible and jitter reduced.
src.zipis a local untracked backup file; this update does not modify it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bBltNHbY:UighYrIR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bBltNHbY:UighYrIR"
}

