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Licensed LGPL-3.0-only
Published 3 months ago
Updated 3 weeks ago
All versions
1.2.2
Release
Find me 1.2.22 months ago 79
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Version 1.2.2
New: Name Paper Manual Binding
- Added Name Paper as the main manual binding item for creatures.
- Name Paper is crafted from three pieces of paper.
- A successful non-creative binding consumes one Name Paper.
- Manual binding is now the recommended way to add creatures.
- Automatic binding is disabled by default and can be re-enabled in config.
- Binding now blocks invalid targets more reliably, so unrelated creatures are less likely to be added by mistake.
Binding Ceremony And Magic Effects
- Added an optional Name Paper contract ceremony.
- The ceremony can use a temporary cinematic camera.
- Ceremony effects include hexagram-style magic circles, contract visuals, warding effects, and storage-style completion.
- Ceremony animation and cinematic camera can be disabled in config.
- Binding visuals were cleaned up by removing older effects that looked noisy or unclear.
Summon, Rescue, And Storage Visuals
- Added reusable magic-circle rendering for summon, rescue, storage, and binding effects.
- Mount summons usually use a vertical portal-style circle.
- Companion summons and companion rescue use horizontal ground circles.
- Rescue effects are brighter and faster than normal summons.
- Storage now uses a wrapping magic effect instead of an instant disappearance.
- Magic-circle colors now stay in a white/blue range with brightness changes instead of shifting through unrelated colors.
- Summon and rescue effects now try to appear before the creature becomes visible.
- Magic-circle size now uses visual bounds so large creatures receive larger circles.
Dialogue And Feedback
- Added optional small subtitle dialogue for summon, rescue, storage, home, registration, cooldowns, and warnings.
- Dialogue is disabled by default.
- When dialogue is disabled, Find me falls back to practical action-bar style messages.
- Dialogue text is configurable through Forge config.
- Dialogue entries support placeholders such as
{player},{name}, and{seconds}where applicable. - Creature arrival voice and magic effect volume are configurable separately.
Small House / Home System
- Added the Small House block for home management.
- Small House is crafted with Name Paper and any wooden slab.
- Right-clicking a Small House opens the manager in home mode.
- Creatures can be assigned to that house as their home.
- Home-bound creatures show an
Hmarker in the wheel and lists. - Storing a home-bound creature returns it home when possible.
- If the home area is loaded and valid, creatures may appear near the Small House as residents.
- Breaking the exact Small House clears the house marker for affected online players without deleting the creature.
Companion And Mount Improvements
- Companion deployment limit is enforced at the server state, not just the UI.
- Companion rescue is focused on combat rescue behavior.
- Rescue protection now reduces cases where the player or companion dies immediately after a rescue.
- Flying mount rescue and void handling were made stricter and safer.
- Flying mounts can be summoned directly in unsafe void conditions; non-flying mounts and companions refuse.
- Mount switching was revised to avoid dismount/remount jitter and to keep old rides safe until the new ride succeeds.
- Large and multipart mounts have improved contact-box handling.
UI / UX Improvements
- Added blacklist controls for entity types.
- Improved manager context menus, rename overlays, search layout, and home actions.
- The manager no longer shows old home action buttons in places where Small House mode owns those actions.
- Wheels show home markers and better active/summon/store state.
- Preview rendering now caches entities more effectively and supports non-living vehicle previews used later in 1.2.3.
Safety, Recovery, And Compatibility
- Improved player data copy handling for dimension return and clone-like situations.
- Added stronger backup/vault style recovery tools and safety checks.
- Sleep revive was moved to wake-up event handling for more reliable timing.
- External owned-entity recreation from other mods is handled more defensively.
- Stored entity NBT is cleaned so temporary animation, invisible, no-gravity, and NoAI states are not saved into long-term data.
- Restore logic avoids deleting stored NBT unless the entity was actually added successfully or a loaded same-UUID entity was safely reused.
- Added diagnostics config for contact boxes and Find me state debugging.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bBltNHbY:WsQbZ4uf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bBltNHbY:WsQbZ4uf"
}

