1.3
Compatibility
Changes
The Update that actually made the mod work
- Fixed Cooldown not triggering when fireworks were in offhand and the mainhand was empty
- Disabled all Items that broke the firework cooldown while flying with an Elytra
- Fixed the mod sometimes not checking if the player was flying
- Improved description for the gamerule
Known Issues
In some very rare cases (and only if the world lags during them) the cooldown logic might break. I will try to improve this in the feature, but it shouldn't happen often in a regular playthrough. If it does anyway, reloading the world will fix it.
Huge thanks to everyone that reported these bugs to me as I probably wouldn't have noticed them without you!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c7DVRlBc:N2jTprkb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c7DVRlBc:N2jTprkb"
}

