- backport the new Rowboat model and update textures to support resourcepacks
- add missing item heats for Cleats and Anchors, making them meltable
- change thatch slab and angled thatch recipes to require thatch blocks instead of straw
- update some recipes so that they appear in the recipe book when you get the ingredients rather than when you first craft them
- fix Unfinished Navigator's Timepiece stacking to 64
- fix cleats not having a tool assigned
- fix lang entries and tool tags for new thatch blocks
- fixed angled thatch blocks from not connecting properly to adjacent stair blocks
- Attempted to fix cannons not properly attaching to boats
- Added stone-age thatch variants
- Fixed typo in field guide
- Fixed incorrect anvil tier for some items
- Fixed a possible server crash
- Fixed compasses rotating the wrong direction
- Slightly change sailing physics
- Fix some features crashing dedicated servers
- Fixed a bug where cannons could only be placed on the starboard side of ships
- Fixed a bug where cannons could be lit and fired underwater
- Fixed a bug where looking at a compartment you could not place a cannon into would show the "place block" icon next to the crossbar instead of the "seat" icon
- Added cannon loading requirements to the Firma: Civilization creative tab for ease of use
- Update rowboat movement to make it feel more substantial
- Disable suffocation damage while riding boats
- Boats are now sticky (players and entities will remain on moving boats even if they are not riding)
- Hitbox update for canoes (entities will now collide with canoes along their entire length)
- New model for the knot on cleats
- Boats can now be attached to fences using leadsd
- Boats (except the kayak) now have persistent damage and require planks to be repaired
- Boats will now sink instead of being fully destroyed
- Sunken boats can be destroyed if desired
- Rowboats can now be painted using dyes
- Changed bolt smithing recipe to require fewer smithing steps
- Boats now drift in the wind/waves and rotate to face downwind
- Boats will now help players up onto themselves, negating Minecraft's poor horizontal entity collision
- Lots of behind-the-scenes refactors and generalizations allowing for easier addition of new boat types
- Make canoe entities modular to support 3, 4, and 5-block-long variants (not accessible yet)
- Third-person camera update for riding boats
- Implement a new multiblock system that is state-agnostic for dealing with turning angled scaffolding blocks
- Move most wood-related code over to use TFC's wood classes rather than BoatVariant
- Added a new boat: the Sloop
- The Sloop is the first sailing vessel
- 14 compartments
- High top speed in the right conditions
- New construction mechanics to support large boats
- Construct the hull and then add additional parts such as the keel, deck, and mast
- Fully simulated sailing, based on real life
- Full feedback loop
- Individual input from each sail
- Rudder authority based on movement speed
- Wind force on sails with both lift and drag scenarios
- Basic keel force simulation
- Allows for realistic sailing maneuvers such as tacking and jibing
- Anchor
- Full lowering and raising animation
- Physical detection of the anchor being buried in the seafloor
- Affects movement differently based on sail deployment
- Toggle anchor with no intrusive UI
- Multiple cleat support and auto-docking
- Individually toggle sails with no intrusive UI
- Individually dye sails
- Dynamic animations react to wind conditions and pilot controls
- Can also be painted with a unique pattern for each dye color
- Fully walkable deck with relatively accurate hitbox
- Added sail items to support the sloop
- Added an anchor item to support the sloop
- Added rope items to support the sloop
- Added flat Shipwright's Scaffoling to support the sloop
- Added cannons
- Expensive weapons that are very effective against ships
- Can be placed on sloops and on land
- Massive compartment system overhaul (Traister101)
- Overhaul compartment registration
- Add all vanilla container blocks in preparation for a vanilla port
- Add animations to vanilla chests, ender chests, shulker boxes, and vanilla barrels
- Prepare for adding more TFC containers
- Prepare for adding animations to TFC chests
- Field Guide update including chapters on Sloops and Cannons, as well as a major update to the main Boat chapter
- Fix entity damage sound playing when destroying compartments
- Fix unintuitive compass orientation while piloting a rowboat in third person
- Fix placing planks into Shipwright's Scaffolding producing client-side ghost blocks
- Fix boats sinking after being frozen over
- Fix navigation text not being translatable
- Add Simplified Chinese translation (GranniXXie) (Only includes 0.1.x feature translations)
0.1.10 contains a lot of invisble reworks that are necessary for 0.2.0
- comprehensive boat refactor
- wind input added and control scheme changed slightly
- player input in boats now syncs to server
- some rendering cleanups for compartments
- some rendering cleanups for boats
- generalized fix for entity FOV culling
- fixed Firmaciv UI elements moving the game UI
- fixed desync bug when unloading and reloading boats asynchronously
- Fix item heats for some items
- Trapped chests now work as chest compartments
- Fix compartment status HUD not displaying the block icon for workbenches
- Fix navigation book unit conversions
- Fix Navigator's Timepiece item heat data
- Fix dedicated server crash from boat control code
- Add custom Compass to creative tab
- Anvils can now be stored in boats but are not usable
- Workbenches can now be placed in boats and are full functional (traister101)
- Compartments now render their blocks larger in rowboats
- Change the positioning of compartments in canoes
- Added powder recipes for cut gems to make acquiring a gem saw easier, in order to make navigation tools easier
- Updated resource generation (traister101)
- Fixed not removing recipes for some vanilla style boats (traister101)
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Fixed a bug where canoe blocks wouldn't finish burning if they were unloaded
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Rework ejecting animal code to use Forge events instead of mixins (eerussianguy)
- Fixed a major tag problem where axes no longer worked... this is why we have alphas!
- Changed how the config works for disabling vanilla boats
Huge bugfix update for yesterday's big release!
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Fixed a bug where the firmaciv compass did not rotate correctly at certain angles
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Fixed a bug where the canoe's health was 8 times lower than it was supposed to be
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Fixed a bug where players using the Better Third Person mod would forcibly and incorrectly rotate compartments when they enter them from third person
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Fixed a bug where player leg outer layers were not positioned correctly in compartments with custom sitting poses (kayak, canoe, rowboat middle seats)
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Fixed a bug where compartment and cleat status icons became slightly misaligned when the Minecraft window had an odd numbered height
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Fix broken translations on canoe component blocks
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Fix incorrect translation on Shipwright's Scaffolding
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Fix Oarlocks not being assigned a tool and not dropping anything
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Fix Shipwright's Scaffolding not being assigned a tool and not dropping anything