Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client-side
Links
Tags
Creators
Details
Licensed MIT
Published yesterday
Changelog
0.0.5
- Intelligent Head Hiding: Added a context-aware visibility system that hides the local player's head and accessories in first-person (supporting custom EMF bone names) while keeping them fully visible for other players and in third-person view.
- Multiplayer Safety: Refactored all rendering offsets (Torso Z-axis, leg stabilization) to apply exclusively to the local player in first-person, preventing visual glitches on other players.
- Enhanced Logging System: Added a structured startup banner and unified diagnostic prefixes (
[Bridge],[Lifecycle]) for better troubleshooting. - Improved Initialization: Implemented explicit initialization for all compatibility bridges to provide immediate feedback on mod detection during startup.
0.0.4
- Integrated with Entity Model Features (EMF).
- Implemented a dynamic pause condition for EMF animations during combat actions (attack/roll).
- Broadened model part detection to handle both camelCase and snake_case naming conventions.
- Refactored Better Combat, Spell Engine, and Combat Roll bridges for universal player entity support.
- Optimized state detection logic to improve reliability across all rendered player models.
- Enhanced logging system with a structured startup banner and unified diagnostic prefixes (
[Bridge],[Lifecycle]). - Implemented explicit initialization for all compatibility bridges to provide immediate feedback on mod detection.
Dependencies
Files
fpm_bc_compat-0.0.5.jar(28.06 KiB) Primary
Metadata
Release channel
ReleaseVersion number
0.0.5Loaders
NeoForge
Game versions
1.21.1Environment
Client-side only









