Compatibility
Minecraft: Java Edition
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Supported environments
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Details
Changelog
Fixed entity animations
A lot of entities have had broken anims like Archerfish and Red Tail Catfish and their animations are more accurate to whatever they're doing now. This includes better predicates for most fish entities and it makes them feel more active and real.
Entity behavior changes
The noticeable ones are attacking behavior and some movement changes but most of this is unnoticeable unless you look at the code (it makes it easier to iterate later on)
Terrestria compatibility
Instead of that weird Jungle biome previously made, the mod now uses Terrestria biomes to expand the spawn locations of plants and entities. Only a few biomes were used so far. This also means no more Terrablender dependency and it will turn all previous Jungle Basin biomes into default biomes like plains or something.
New mobs
Mudskippers
These peculiar fish can live on land and in water, and even walk around. They can be a little skittish though.
Killifish
The eggs of these fish can survive out of water
Ramshorn snails
Just more snails, spawns have a chance of being darker
Conduit pacifying behavior
Don't like your fish killing each other? Fully active conduits will pacify all fish that spawn in its influence.
Aquarist villager trade changes
I forgot about this ngl The trade list has changed to include all the updated items that were added after the initial Aquarist release.
Others
- Archerfish gun animation change
- Archerfish gun water bottle reloading
- Changed how fixed variants are handled
- Minor bug fixes
- Most eggs now stick on top of blocks
I've been really busy still so updates might actually take half a year each time now.
Files
Metadata
Release channel
ReleaseVersion number
2.2.0Loaders
Game versions
1.20.1Downloads
119Publication date
October 20, 2025 at 6:05 AMPublisher
SomeMelonShark
Owner



