
Fish and Bizz
Fish and Bizz adds a variety of aquarium fish among other creatures. Simulate the fishkeeping experience by breeding your fish, all the while trying to balance everything else to keep them alive. In Beta due to overhauls and experimental features
Links
Tags
Creators
Details
2.2.0
Compatibility
Required content
Changes
Fixed entity animations
A lot of entities have had broken anims like Archerfish and Red Tail Catfish and their animations are more accurate to whatever they're doing now. This includes better predicates for most fish entities and it makes them feel more active and real.
Entity behavior changes
The noticeable ones are attacking behavior and some movement changes but most of this is unnoticeable unless you look at the code (it makes it easier to iterate later on)
Terrestria compatibility
Instead of that weird Jungle biome previously made, the mod now uses Terrestria biomes to expand the spawn locations of plants and entities. Only a few biomes were used so far. This also means no more Terrablender dependency and it will turn all previous Jungle Basin biomes into default biomes like plains or something.
New mobs
Mudskippers
These peculiar fish can live on land and in water, and even walk around. They can be a little skittish though.
Killifish
The eggs of these fish can survive out of water
Ramshorn snails
Just more snails, spawns have a chance of being darker
Conduit pacifying behavior
Don't like your fish killing each other? Fully active conduits will pacify all fish that spawn in its influence.
Aquarist villager trade changes
I forgot about this ngl The trade list has changed to include all the updated items that were added after the initial Aquarist release.
Others
- Archerfish gun animation change
- Archerfish gun water bottle reloading
- Changed how fixed variants are handled
- Minor bug fixes
- Most eggs now stick on top of blocks
I've been really busy still so updates might actually take half a year each time now.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9hRJZuKl:vnVxjtSd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9hRJZuKl:vnVxjtSd"
}
