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1.7.0-26.2
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Required content
Changes
FishModDungeons 1.7.0
This release adds Minecraft 26.2 support, an Achievements system, new Kuudra, Farming and Rift tabs, a built-in Profile Viewer, Chat Filter, the F7 Terminal Tracker and Necron drop prediction, along with a large round of fixes and performance work.
Discord · Roadmap & bug reports · Source on GitHub
Highlights
- Minecraft 26.2: FishModDungeons now runs on 26.1.2 and 26.2
- Achievements: trophy-case menu, difficulty ratings and Hub leaderboards
- Kuudra, Farming and Rift tabs: full suites for each, from auto requeue to pest finding to Bacte
- Floor 7: Terminal Tracker, Necron drop prediction and ranked dragon timers
- Profile Viewer: browse any player's profile in game
- Chat Filter: hide Hypixel spam with your own partial, exact or regex rules
Changes
New Features
- Minecraft 26.2: FishModDungeons now ships for both 26.1.2 and 26.2. On 26.2, world highlights draw through vanilla gizmos so water, glass and leaves can't cover them.
- Achievements: a full achievement system with a trophy-case screen (
/fm ach). Achievements are grouped by section with tinted icons and a difficulty on every tile. Unlocking one shows a popup banner with a sound. Playtime achievements read your/playtimereply, and RNG achievements are fed from the existing trackers. - Achievement leaderboards: two leaderboard boards in the Hub (points and secrets) with gold, silver and bronze top-3 names. The full top 100 is in the achievements menu.
- Profile Viewer: a built-in profile viewer (from BetterPV) with networth, dungeons, museum, pets, wardrobe, sacks and more. It is skipped automatically when the standalone FishPV mod is installed.
- Chat Filter: hides common Hypixel spam (built from real chat logs). Add your own lines with partial, exact or regex matching, and import your hide-only notification rules. It has its own editor tab in Chat & Commands, opened with
/fm chatfilter(/fm cf). Abiphone rings are folded into one line, and hidden lines are still written to the log. - Stopwatch: a HUD timer with configurable start, stop, split and reset triggers and keybinds.
- Slayer Carry Tracker:
/trackcarry <ign> [amount]tracks boss kills for the players you carry, with a HUD. Bosses are matched by name and tier and attributed to the nearest tracked player. Carries clear when you leave the slayer islands. - RNG Meter Title: shows the RNG Meter chat line as an on-screen title.
- Experimentation Table tracker: a profit tracker HUD for experiments, with rarity colours and per-experiment rates on Superpairs.
- Anita Medal Profit: shows coins per bronze medal in Anita's shop and highlights the best item.
- Container Value sidebar: the Storage Overlay shows a value sidebar with item tooltips, a green slot highlight on hover and the total in the header. In the Rift it shows motes instead of coins.
- Recipe Viewer: hold Shift on an item to open its NEU recipe. It uses real Hypixel item models, has recipe tabs, and shows a hold bar with a Shift indicator.
- Item Customization: NEU skins and Hypixel dyes. See Others' Items is back: custom dye, trim, model and name are shared and shown on other FishMod users.
- Report button: the FishMod menu has a Report button for bugs and feature requests, also available as
/fm bugand/fm suggest. Reports go straight to the FishMod inbox. - Mayor: data refreshes at every term switch. Adds a Force Paul info HUD toggle. The Diana year now requires the Mythological Ritual perk.
- Help Carrolyn: a tooltip hint with a right-click warp to the Crimson Isle.
Floor 7
- Terminal Tracker: a Goldor checklist HUD showing who completed each terminal, device and lever per section (1-5, Dev, LL, RL), with red/green rows and the time since the section started. It detects your section from your position, so it survives reconnects. Berserk devices in S1/S2 auto-complete the S4 device.
/termreplay <replay|latest>replays a recorded run's terminals client-side. - Necron drop prediction: a box showing where you will land when Necron pulls you down. It shows a guess from the first pulled tick and refines it until it locks, and a popup tells you whether the drop is above lava or a platform.
- Wither Dragons HUD: spawn timers stack one per line, ranked by spawn order (#1 on top) with the dragon's name. World labels get a rank prefix. Late spawns after the timer expires are recovered.
- Hide Players After Leap: hides players for a configurable time after you leap.
- Necron timing: Necron's death is read from the boss bar and nametag. The relic timer starts from the death, and the M7 Necron split ends when his boss bar empties.
Kuudra
- Kuudra tab: a new tab with master toggles for Supply Helper, Build Helper, Boss and Chests.
- Auto Requeue: joins the next Kuudra run when one ends, with the same skips as dungeon requeue (party change,
!dt). The delay slider is in seconds. - Loot tracker: a per-item loot HUD with Session and Total views, counting chest value including essence.
- Splits: run splits that freeze on DEFEAT, with supply times measured from the run start.
- Helpers: supply drop spots and waypoints that vanish once placed, build progress, boss detection, T5 scaled HP, paid-chest confirm, ability announcer, ichor pool area, rend alert, backbone timer and stun waypoints. Waypoint offsets follow Kuudra-IQ.
- Block Useless Perks: now a toggle per perk.
- Supply message: an optional party message when you recover a supply (
{n}/{total}).
Farming & Garden
- Farming tab: a new tab for all garden features.
- Farming Profit Tracker: one combined tracker for pests, crops, visitors and rare crops, with coloured counters, per-hour rates and Crop Fever time.
- Pest finder: a line to the pest following the vacuum particle trail, and a 96x96 pest plot highlight (hidden while you're inside the plot). Marker and line colours are configurable.
- Garden HUDs: crop milestones and garden levels (SkyHanni level calculation, synced from the Desk), Mooshroom Cow Perk HUD with live mushroom milestones, rare drop alert with rarity colours, Jacob HUD colours and a movable Garden Titles HUD.
- Garden Keybinds: your own keys act as attack, use, move, jump and sneak while farming in a plot with a farming tool, rod, mousemat or Sun's Grasp.
- Shopping list: only shows in the Bazaar menu. Clicking an item opens
/bzand copies the amount. - Menus: Jeff highlights the next chip to buy, plus composter colours and the speed sign list.
- Sensitivity Reducer: item filter, now including the fishing rod.
Rift
- Rift tab: a new tab with a Rift debug command (
/fm rift debug). - Bacte: detected by its health tag. Slimes in the chosen size range get smooth boxes, and the hit-slime flight path turns red when it crosses a live tentacle.
- Berberis: a box and line to the plant from the first particle.
- Crux: one hint label per kind, with a text size setting.
- Snake: tracks the whole fading snake with head and tail boxes.
- Caducous Stem: highlights the top Rose Bush of each Dreadfarm stem.
- Leech Supreme: a safe-spot box, line and title during the laser phase.
- Burger warning: warns about McGrubber stacks vs Highlite at the Motes Grubber.
- Guide overlay: unfinished guide tasks as a movable HUD.
- Hay: warns shortly before the hay refills your cell.
- Effigies, parkour and Agaricus: effigy markers only for unbroken effigies, parkour only in its room, and more reliable Rift area detection.
- Vampire slayer: reworked detection with ichor and spring highlights and a boss line.
Croesus
- Croesus Highlights: colours runs in the Croesus menu by state: unopened, chest key not used yet, kismet not used, and fully opened (unhighlighted). The kismet state is drawn over the key state, the item icon draws over the highlight, and there is an opacity slider. Any run item matches, not only player heads.
Menu & UI
- Config search: also matches settings inside features, and shows the feature without opening it.
- /fm sidebar folders: group columns into custom named folders. Left-click a folder to open all its columns, right-click to show or hide tabs, Shift+right-click to rename. Folders replace column merging.
- Accent colour: sliders, column strips and other screens now follow your accent colour live. Outline buttons keep readable text on hover.
- Defaults: every feature's master toggle now defaults to off.
- HUD editor: Est. Total sits under the Splits preview, Terminal Tracker has a preview, and Floor 7 HUDs are grouped. Labels fit their pills.
- Updater: checks Modrinth for new versions instead of GitHub.
Profile Viewer
- Museum: missing slots use SkyBlock icons, and icons are about 20% bigger and much cheaper to draw.
- Networth: the header and tooltip total use FishMod networth (
!nw) and keep the breakdown. The Bank line shows bank and purse. - FishPV changes ported: proxy retry with fallback, the failure reason in errors, PB times under floors, restyled floor hover, rarity sort for shards and Shift+wheel to pan tall tooltips.
- Fixes: skull icons keep their textures, trophy fish sort, and many crash guards for missing profile data.
Fixes
- Splits: Est. Total now reads the Splits HUD, so early splits are no longer missed and bad Blood Open times are no longer saved to history. Finished splits use the Finished/PB/avg colours. Split times are cleared on reset.
- Kuudra: correct T5 HP, no bogus kill split, comma amounts in chest loot.
- Number formatting: fixed K/M/B rollover (e.g. "1000K") in Diana, Crown of Avarice, Croesus and other HUDs.
- Keybinds: pet, garden and other keybinds survive crashes and restarts. Stopwatch keybinds reload correctly.
- Auction House: a blank price is no longer submitted from the price sign.
- Island invites:
/aiis no longer taken over by the mod, so Hypixel island-invite clicks work. - Diana:
/fm diana resetsession,pasteventsandimportsboare registered. The spade guess replaces the arrow guess, and labels sit lower. - Dungeons: Entrance is recognised, boulder clicks without a scan no longer mark it solved, Arrows device no longer spams, Auto Requeue survives sidebar changes, and route progress resets on world change.
- Player Size: your own model in the inventory is no longer scaled.
- Terminal sim: switching to a terminal of a different size reopens the right menu.
- Fire sales: fire sale info loads again.
- Nametags: stat lines no longer overlap a lifted name.
- Arrow HUD: reads the quiver count from the Arrows Remaining lore and includes loose arrows with rarity colour.
- Gradient nicks: blended in OKLab. Remote nicks only rename real players, never NPCs.
- Debug reports: many false error reports removed (network errors, unknown rooms, leap targets outside dungeons).
- Data parsing: malformed or missing API data no longer breaks Mayor, pets, crowns, remote items, essence costs or tunnel graphs.
Performance
- Shared caches: one sidebar scan and one tab-list read shared by every feature, and cached colour stripping.
- Less work per frame: hoisted regexes, cached text formatting in dungeon HUDs, no list copies in door, blaze and relic scans, and features skip chat when they're off.
- Network: one shared HTTP client and fewer repeated API requests.
- Smaller jar: bundled fonts subset (-860 KB).
Removed
- Mushroom Pet Perk HUD (replaced by the Mooshroom Cow Perk HUD).
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:glXPWTyr:9oGZTzjb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:glXPWTyr:9oGZTzjb"
}

